Dayz
Build 1.29.163047, Scripts Rev. 123548
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tirepilelight.c
Go to the documentation of this file.
1
class
TirePileLight
extends
PointLightBase
2
{
3
static
float
m_FireRadius = 40;
4
static
float
m_FireBrightness = 15.0;
5
static
string
m_MemoryPoint
=
"tirepile_fire"
;
6
7
void
TirePileLight
()
8
{
9
SetVisibleDuringDaylight(
true
);
10
SetRadiusTo(
m_FireRadius
);
11
SetBrightnessTo(
m_FireBrightness
);
12
SetCastShadow(
false
);
13
SetFadeOutTime(1);
14
SetDiffuseColor(1.0, 0.45, 0.25);
15
SetAmbientColor(1.0, 0.45, 0.25);
16
SetFlareVisible(
false
);
17
SetFlickerAmplitude(0.55);
18
SetFlickerSpeed(0.75);
19
SetDancingShadowsMovementSpeed(0.1);
20
SetDancingShadowsAmplitude(0.03);
21
}
22
23
override
void
OnFrameLightSource
(
IEntity
other,
float
timeSlice)
24
{
25
26
}
27
}
IEntity
Internal ancestor of all Entity implementations.
Definition
enentity.c:165
PointLightBase
Definition
staticobj_roadblock_wood_small.c:28
PointLightBase::m_FireRadius
static float m_FireRadius
Definition
bonfirelight.c:3
PointLightBase::m_FireBrightness
static float m_FireBrightness
Definition
bonfirelight.c:4
PointLightBase::OnFrameLightSource
override void OnFrameLightSource(IEntity other, float timeSlice)
Definition
tirepilelight.c:23
PointLightBase::TirePileLight
void TirePileLight()
Definition
tirepilelight.c:7
m_MemoryPoint
static string m_MemoryPoint
Definition
flarelight.c:41
Games
Dayz
scripts
4_world
entities
scriptedlightbase
pointlightbase
tirepilelight.c
Generated by
1.17.0