Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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tirepilelight.c
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1class TirePileLight extends PointLightBase
2{
3 static float m_FireRadius = 40;
4 static float m_FireBrightness = 15.0;
5 static string m_MemoryPoint = "tirepile_fire";
6
8 {
9 SetVisibleDuringDaylight(true);
10 SetRadiusTo(m_FireRadius);
11 SetBrightnessTo(m_FireBrightness);
12 SetCastShadow(false);
13 SetFadeOutTime(1);
14 SetDiffuseColor(1.0, 0.45, 0.25);
15 SetAmbientColor(1.0, 0.45, 0.25);
16 SetFlareVisible(false);
17 SetFlickerAmplitude(0.55);
18 SetFlickerSpeed(0.75);
19 SetDancingShadowsMovementSpeed(0.1);
20 SetDancingShadowsAmplitude(0.03);
21 }
22
23 override void OnFrameLightSource(IEntity other, float timeSlice)
24 {
25
26 }
27}
Internal ancestor of all Entity implementations.
Definition enentity.c:165
static float m_FireRadius
Definition bonfirelight.c:3
static float m_FireBrightness
Definition bonfirelight.c:4
override void OnFrameLightSource(IEntity other, float timeSlice)
void TirePileLight()
static string m_MemoryPoint
Definition flarelight.c:41