3     static float    m_FlareRadius = 100;
 
    4     static float    m_FlareBrightness = 10.0;
 
    5     static string   m_MemoryPoint = 
"light";
 
    9         SetVisibleDuringDaylight( 
true );
 
   10         SetRadiusTo( m_FlareRadius );
 
   11         SetBrightnessTo( m_FlareBrightness );
 
   13         SetFadeOutTime( 0.2 );
 
   14         SetDiffuseColor( 0.7, 0.7, 0.3 );
 
   15         SetAmbientColor( 0.7, 0.7, 0.3 );
 
   16         SetFlareVisible( 
false );
 
   17         SetFlickerAmplitude( 0.9 );
 
   18         SetFlickerSpeed( 0.3 );
 
   19         SetDancingShadowsMovementSpeed( 0.5 );
 
   20         SetDancingShadowsAmplitude( 0.15 );
 
   23         EnableHeatHaze( 
true );
 
   24         SetHeatHazeRadius( 0.1 );
 
   25         SetHeatHazePower( 0.02 );
 
   26         #ifdef PLATFORM_WINDOWS 
   27             SetCastShadow( 
true );
 
   29             SetCastShadow( 
false );
 
   40         SetDiffuseColor( 1.0, 0.3, 0.3 );
 
   41         SetAmbientColor( 1.0, 0.3, 0.3 );
 
   49         SetDiffuseColor( 0.3, 1.0, 0.3 );
 
   50         SetAmbientColor( 0.3, 1.0, 0.3 );
 
   58         SetDiffuseColor( 0.3, 0.3, 1.0 );
 
   59         SetAmbientColor( 0.3, 0.3, 1.0 );
 
   65     void FlareLightContamination()