3 static float m_FlareRadius = 100;
4 static float m_FlareBrightness = 10.0;
5 static string m_MemoryPoint =
"light";
9 SetVisibleDuringDaylight(
true );
10 SetRadiusTo( m_FlareRadius );
11 SetBrightnessTo( m_FlareBrightness );
13 SetFadeOutTime( 0.2 );
14 SetDiffuseColor( 0.7, 0.7, 0.3 );
15 SetAmbientColor( 0.7, 0.7, 0.3 );
16 SetFlareVisible(
false );
17 SetFlickerAmplitude( 0.9 );
18 SetFlickerSpeed( 0.3 );
19 SetDancingShadowsMovementSpeed( 0.5 );
20 SetDancingShadowsAmplitude( 0.15 );
23 EnableHeatHaze(
true );
24 SetHeatHazeRadius( 0.1 );
25 SetHeatHazePower( 0.02 );
26 #ifdef PLATFORM_WINDOWS
27 SetCastShadow(
true );
29 SetCastShadow(
false );
40 SetDiffuseColor( 1.0, 0.3, 0.3 );
41 SetAmbientColor( 1.0, 0.3, 0.3 );
49 SetDiffuseColor( 0.3, 1.0, 0.3 );
50 SetAmbientColor( 0.3, 1.0, 0.3 );
58 SetDiffuseColor( 0.3, 0.3, 1.0 );
59 SetAmbientColor( 0.3, 0.3, 1.0 );
65 void FlareLightContamination()