3 static float m_FireRadius = 40;
4 static float m_FireBrightness = 15.0;
5 static string m_MemoryPoint =
"bonfire_fire";
9 SetVisibleDuringDaylight(
true);
10 SetRadiusTo(m_FireRadius);
11 SetBrightnessTo(m_FireBrightness);
14 SetDiffuseColor(1.0, 0.45, 0.25);
15 SetAmbientColor(1.0, 0.45, 0.25);
16 SetFlareVisible(
false);
17 SetFlickerAmplitude(0.55);
18 SetFlickerSpeed(0.75);
19 SetDancingShadowsMovementSpeed(0.1);
20 SetDancingShadowsAmplitude(0.03);
23 override void OnFrameLightSource(
IEntity other,
float timeSlice)