Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
somemission.c
Go to the documentation of this file.
1
Mission
CreateMission
(
string
path
)
2
{
3
Print
(
"Creating Mission: "
+
path
);
4
5
// g_Game.SetMissionPath(path); Done from C++ now
6
7
if
(
g_Game
.IsMultiplayer() &&
g_Game
.IsServer())
8
{
9
return
new
MissionServer;
10
}
11
12
#ifdef NO_GUI
13
return
new
MissionDummy;
14
#endif
15
MissionMainMenu m;
16
if
(
path
.Contains(
"NoCutscene"
))
17
{
18
m =
new
MissionMainMenu();
19
m.m_NoCutscene =
true
;
20
return
m;
21
}
22
23
if
(
path
.Contains(
"intro"
))
24
{
25
m =
new
MissionMainMenu();
26
m.m_NoCutscene =
false
;
27
return
m;
28
}
29
else
30
{
31
if
(
path
==
""
)
32
{
33
return
new
MissionDummy;
34
}
35
#ifndef NO_GUI_INGAME
36
return
new
MissionGameplay;
37
#else
38
return
new
MissionDummy;
39
#endif
40
}
41
}
Mission
Mission class.
Definition:
gameplay.c:670
Print
proto void Print(void var)
Prints content of variable to console/log.
g_Game
DayZGame g_Game
Definition:
dayzgame.c:3727
CreateMission
Mission CreateMission(string path)
Definition:
somemission.c:1
path
string path
Definition:
optionselectormultistate.c:135
DAYZ
scripts_v1.24.157551
scripts
mission
somemission.c
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