Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
sicknotfr.c
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1
class
SickNotfr
:
NotifierBase
2
{
3
void
SickNotfr
(
NotifiersManager
manager)
4
{
5
m_Active =
false
;
6
}
7
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override
int
GetNotifierType()
9
{
10
return
eNotifiers
.NTF_SICK;
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}
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override
void
DisplayBadge()
14
{
15
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DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_SICK));
17
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if
( dis_elm )
19
{
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dis_elm.SetLevel(
eBadgeLevel
.FIRST);
21
}
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}
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override
void
HideBadge()
25
{
26
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DisplayElementBadge
dis_elm =
DisplayElementBadge
.Cast(
GetVirtualHud
().
GetElement
(eDisplayElements.DELM_BADGE_SICK));
28
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if
( dis_elm )
30
{
31
dis_elm.SetLevel(
eBadgeLevel
.NONE);
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}
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}
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};
SickNotfr
Definition:
sicknotfr.c:1
eBadgeLevel
eBadgeLevel
Definition:
_constants.c:1
GetElement
DisplayElementBase GetElement(eDisplayElements element_id)
Definition:
displaystatus.c:95
DisplayElementBadge
Definition:
badgebleeding.c:1
GetVirtualHud
VirtualHud GetVirtualHud()
Definition:
notifiersmanager.c:77
NotifiersManager
void NotifiersManager(PlayerBase player)
Definition:
notifiersmanager.c:36
NotifierBase
Definition:
notifierbase.c:1
eNotifiers
eNotifiers
Definition:
notifiersmanager.c:1
DAYZ
scripts_v1.24.157551
scripts
world
classes
playernotifiers
notifiers
sicknotfr.c
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