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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | Inventory_Base |
Functions | |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| void | EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count) |
| override void | OnSuccess (EntityAI new_item) |
Variables | |
| class SeedPackBase extends Inventory_Base | m_ItemCount |
| PlayerBase | m_Player |
Definition at line 58 of file seedpackbase.c.
References Class::CastTo(), m_ItemCount, and ItemBase::SetQuantity().
| void EmptySeedsPackLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player, | ||
| int | count ) |
Definition at line 52 of file seedpackbase.c.
References m_ItemCount.
Referenced by Inventory_Base::EmptySeedPack().
| override void OnSuccess | ( | EntityAI | new_item | ) |
Definition at line 67 of file seedpackbase.c.
References DEFAULT_SPAWN_DISTANCE, ECE_PLACE_ON_SURFACE, g_Game, and UAItemsSpreadRadius::NARROW.
| class SeedPackBase extends Inventory_Base m_ItemCount |
Referenced by CopyOldPropertiesToNew(), and EmptySeedsPackLambda().
Definition at line 50 of file seedpackbase.c.