Dayz Build 1.29.163047, Scripts Rev. 123548
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seedpackbase.c File Reference

Go to the source code of this file.

Data Structures

class  Inventory_Base

Functions

override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
void EmptySeedsPackLambda (EntityAI old_item, string new_item_type, PlayerBase player, int count)
override void OnSuccess (EntityAI new_item)

Variables

class SeedPackBase extends Inventory_Base m_ItemCount
PlayerBase m_Player

Function Documentation

◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI old_item,
EntityAI new_item )

Definition at line 58 of file seedpackbase.c.

References Class::CastTo(), m_ItemCount, and ItemBase::SetQuantity().

◆ EmptySeedsPackLambda()

void EmptySeedsPackLambda ( EntityAI old_item,
string new_item_type,
PlayerBase player,
int count )

Definition at line 52 of file seedpackbase.c.

References m_ItemCount.

Referenced by Inventory_Base::EmptySeedPack().

◆ OnSuccess()

override void OnSuccess ( EntityAI new_item)

Variable Documentation

◆ m_ItemCount

class SeedPackBase extends Inventory_Base m_ItemCount

◆ m_Player

Definition at line 50 of file seedpackbase.c.