Dayz
Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Toggle main menu visibility
Loading...
Searching...
No Matches
ppesunmask.c
Go to the documentation of this file.
1
2
//A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays
3
class
PPESunMask
:
PPEClassBase
4
{
5
/*
6
static const int PARAM_INTENSITY = 0;
7
static const int PARAM_SUNSIZE = 1;
8
static const int PARAM_VSTREAKINT = 2;
9
static const int PARAM_DSTREAKINT = 3;
10
static const int PARAM_SUNMASK = 4;
11
*/
12
override
int
GetPostProcessEffectID
()
13
{
14
return
PostProcessEffectType
.SunMask;
15
}
16
17
override
string
GetDefaultMaterialPath
()
18
{
19
return
""
;
20
}
21
22
/*override void RegisterMaterialParameters()
23
{
24
RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0);
25
RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0);
26
RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0);
27
RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0);
28
//RegisterParameterResource(PARAM_SUNMASK,"SunMask","");
29
}*/
30
}
PPEClassBase::PPEClassBase
void PPEClassBase(string mat_path_override="")
Definition
ppematclassesbase.c:14
PPESunMask
SunMask - PostProcessEffectType.SunMask.
Definition
ppesunmask.c:4
PPESunMask::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
ppesunmask.c:17
PPESunMask::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
ppesunmask.c:12
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Games
Dayz
scripts
3_game
ppemanager
materials
matclasses
ppesunmask.c
Generated by
1.17.0