Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ppesunmask.c
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1 //A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays
4 {
5  /*
6  static const int PARAM_INTENSITY = 0;
7  static const int PARAM_SUNSIZE = 1;
8  static const int PARAM_VSTREAKINT = 2;
9  static const int PARAM_DSTREAKINT = 3;
10  static const int PARAM_SUNMASK = 4;
11  */
12  override int GetPostProcessEffectID()
13  {
14  return PostProcessEffectType.SunMask;
15  }
16 
17  override string GetDefaultMaterialPath()
18  {
19  return "";
20  }
21 
22  /*override void RegisterMaterialParameters()
23  {
24  RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0);
25  RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0);
26  RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0);
27  RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0);
28  //RegisterParameterResource(PARAM_SUNMASK,"SunMask","");
29  }*/
30 }
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition: enworld.c:71
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition: ppematclassesbase.c:2
PPESunMask
SunMask - PostProcessEffectType.SunMask.
Definition: ppesunmask.c:3