Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ppesunmask.c
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//A dummy class in script; 'SunMaskEffect' is used as a part of Rain and GodRays
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class
PPESunMask
:
PPEClassBase
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{
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/*
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static const int PARAM_INTENSITY = 0;
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static const int PARAM_SUNSIZE = 1;
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static const int PARAM_VSTREAKINT = 2;
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static const int PARAM_DSTREAKINT = 3;
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static const int PARAM_SUNMASK = 4;
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*/
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override
int
GetPostProcessEffectID()
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{
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return
PostProcessEffectType
.SunMask;
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}
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override
string
GetDefaultMaterialPath()
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{
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return
""
;
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}
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/*override void RegisterMaterialParameters()
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{
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RegisterParameterScalarFloat(PARAM_INTENSITY,"Intensity",0.8,0.0,1.0);
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RegisterParameterScalarFloat(PARAM_SUNSIZE,"SunSize",0.2,0.0,1.0);
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RegisterParameterScalarFloat(PARAM_VSTREAKINT,"VerticalStreakIntensity",0.75,0.0,5.0);
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RegisterParameterScalarFloat(PARAM_DSTREAKINT,"DiagonalStreakIntensity",0.6,0.0,5.0);
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//RegisterParameterResource(PARAM_SUNMASK,"SunMask","");
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}*/
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}
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition:
enworld.c:71
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition:
ppematclassesbase.c:2
PPESunMask
SunMask - PostProcessEffectType.SunMask.
Definition:
ppesunmask.c:3
DAYZ
scripts_v1.24.157551
scripts
game
ppemanager
materials
matclasses
ppesunmask.c
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