Dayz
Build 1.29.163047, Scripts Rev. 123548
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ppesmaa.c
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class
PPESMAA
:
PPEClassBase
3
{
4
static
const
int
PARAM_PRESET
= 0;
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override
int
GetPostProcessEffectID
()
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{
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return
PostProcessEffectType
.SMAA;
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}
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override
string
GetDefaultMaterialPath
()
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{
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return
"Graphics/Materials/postprocess/smaa"
;
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}
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override
void
RegisterMaterialParameters
()
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{
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RegisterParameterScalarInt
(
PARAM_PRESET
,
"Preset"
,0,0,3);
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}
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}
PPEClassBase::RegisterParameterScalarInt
void RegisterParameterScalarInt(int idx, string parameter_name, int default_value, int min, int max)
Definition
ppematclassesbase.c:67
PPEClassBase::PPEClassBase
void PPEClassBase(string mat_path_override="")
Definition
ppematclassesbase.c:14
PPESMAA
SMAA - PostProcessEffectType.SMAA.
Definition
ppesmaa.c:3
PPESMAA::RegisterMaterialParameters
override void RegisterMaterialParameters()
Definition
ppesmaa.c:16
PPESMAA::PARAM_PRESET
static const int PARAM_PRESET
Definition
ppesmaa.c:4
PPESMAA::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
ppesmaa.c:11
PPESMAA::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
ppesmaa.c:6
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Games
Dayz
scripts
3_game
ppemanager
materials
matclasses
ppesmaa.c
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