Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ppesmaa.c
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1
class
PPESMAA
:
PPEClassBase
3
{
4
static
const
int
PARAM_PRESET = 0;
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override
int
GetPostProcessEffectID()
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{
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return
PostProcessEffectType
.SMAA;
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}
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override
string
GetDefaultMaterialPath()
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{
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return
"Graphics/Materials/postprocess/smaa"
;
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}
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override
void
RegisterMaterialParameters()
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{
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RegisterParameterScalarInt(PARAM_PRESET,
"Preset"
,0,0,3);
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}
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}
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition:
enworld.c:71
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition:
ppematclassesbase.c:2
PPESMAA
SMAA - PostProcessEffectType.SMAA.
Definition:
ppesmaa.c:2
DAYZ
scripts_v1.24.157551
scripts
game
ppemanager
materials
matclasses
ppesmaa.c
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