Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
ppedynamicblur.c
Go to the documentation of this file.
1
3{
4 static const int PARAM_BLURRINESS = 0;
5
6 override int GetPostProcessEffectID()
7 {
8 return PostProcessEffectType.DynamicBlur;
9 }
10
11 override string GetDefaultMaterialPath()
12 {
13 return "Graphics/Materials/postprocess/dynamicblur";
14 }
15
17 {
19 }
20}
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
void PPEClassBase(string mat_path_override="")
DynamicBlur - PostProcessEffectType.DynamicBlur.
override void RegisterMaterialParameters()
override string GetDefaultMaterialPath()
override int GetPostProcessEffectID()
static const int PARAM_BLURRINESS
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72