Dayz
Build 1.29.163047, Scripts Rev. 123548
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ppedynamicblur.c
Go to the documentation of this file.
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class
PPEDynamicBlur
:
PPEClassBase
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{
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static
const
int
PARAM_BLURRINESS
= 0;
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override
int
GetPostProcessEffectID
()
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{
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return
PostProcessEffectType
.DynamicBlur;
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}
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override
string
GetDefaultMaterialPath
()
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{
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return
"Graphics/Materials/postprocess/dynamicblur"
;
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}
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override
void
RegisterMaterialParameters
()
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{
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RegisterParameterScalarFloat
(
PARAM_BLURRINESS
,
"Blurriness"
,20,0,30);
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}
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}
PPEClassBase::RegisterParameterScalarFloat
void RegisterParameterScalarFloat(int idx, string parameter_name, float default_value, float min, float max)
WARNING - min/max values are usually taken from Workbench defaults, may not be actual min/max values ...
Definition
ppematclassesbase.c:77
PPEClassBase::PPEClassBase
void PPEClassBase(string mat_path_override="")
Definition
ppematclassesbase.c:14
PPEDynamicBlur
DynamicBlur - PostProcessEffectType.DynamicBlur.
Definition
ppedynamicblur.c:3
PPEDynamicBlur::RegisterMaterialParameters
override void RegisterMaterialParameters()
Definition
ppedynamicblur.c:16
PPEDynamicBlur::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
ppedynamicblur.c:11
PPEDynamicBlur::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
ppedynamicblur.c:6
PPEDynamicBlur::PARAM_BLURRINESS
static const int PARAM_BLURRINESS
Definition
ppedynamicblur.c:4
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Games
Dayz
scripts
3_game
ppemanager
materials
matclasses
ppedynamicblur.c
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