Dayz Build 1.29.163047, Scripts Rev. 123548
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ppecolorgrading.c
Go to the documentation of this file.
1
2//TODO
4{
5 //static const int PARAM_COLORTABLE = 0;
6
7 override int GetPostProcessEffectID()
8 {
9 return PostProcessEffectType.ColorGrading;
10 }
11
12 override string GetDefaultMaterialPath()
13 {
14 return "Graphics/Materials/postprocess/colorgrading";
15 }
16
18 {
19 //RegisterParameterTexture(PARAM_COLORTABLE,"ColorTable","Graphics/Textures/postprocess/color_test.edds");
20 }
21}
void PPEClassBase(string mat_path_override="")
ColorGrading - PostProcessEffectType.ColorGrading.
override void RegisterMaterialParameters()
override string GetDefaultMaterialPath()
override int GetPostProcessEffectID()
PostProcessEffectType
Post-process effect type.
Definition enworld.c:72