Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
ppecolorgrading.c
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1 //TODO
4 {
5  //static const int PARAM_COLORTABLE = 0;
6 
7  override int GetPostProcessEffectID()
8  {
9  return PostProcessEffectType.ColorGrading;
10  }
11 
12  override string GetDefaultMaterialPath()
13  {
14  return "Graphics/Materials/postprocess/colorgrading";
15  }
16 
17  override void RegisterMaterialParameters()
18  {
19  //RegisterParameterTexture(PARAM_COLORTABLE,"ColorTable","Graphics/Textures/postprocess/color_test.edds");
20  }
21 }
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition: enworld.c:71
PPEClassBase
Created once, on manager init. Script-side representation of C++ material class, separate handling.
Definition: ppematclassesbase.c:2
PPEColorGrading
ColorGrading - PostProcessEffectType.ColorGrading.
Definition: ppecolorgrading.c:3