Dayz
Build 1.29.163047, Scripts Rev. 123548
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ppecolorgrading.c
Go to the documentation of this file.
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//TODO
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class
PPEColorGrading
:
PPEClassBase
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{
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//static const int PARAM_COLORTABLE = 0;
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override
int
GetPostProcessEffectID
()
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{
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return
PostProcessEffectType
.ColorGrading;
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}
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override
string
GetDefaultMaterialPath
()
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{
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return
"Graphics/Materials/postprocess/colorgrading"
;
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}
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override
void
RegisterMaterialParameters
()
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{
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//RegisterParameterTexture(PARAM_COLORTABLE,"ColorTable","Graphics/Textures/postprocess/color_test.edds");
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}
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}
PPEClassBase::PPEClassBase
void PPEClassBase(string mat_path_override="")
Definition
ppematclassesbase.c:14
PPEColorGrading
ColorGrading - PostProcessEffectType.ColorGrading.
Definition
ppecolorgrading.c:4
PPEColorGrading::RegisterMaterialParameters
override void RegisterMaterialParameters()
Definition
ppecolorgrading.c:17
PPEColorGrading::GetDefaultMaterialPath
override string GetDefaultMaterialPath()
Definition
ppecolorgrading.c:12
PPEColorGrading::GetPostProcessEffectID
override int GetPostProcessEffectID()
Definition
ppecolorgrading.c:7
PostProcessEffectType
PostProcessEffectType
Post-process effect type.
Definition
enworld.c:72
Games
Dayz
scripts
3_game
ppemanager
materials
matclasses
ppecolorgrading.c
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