5 m_Name =
"#STR_PokeHolesBarrel0";
6 m_IsInstaRecipe =
false;
11 m_MinDamageIngredient[0] = -1;
12 m_MaxDamageIngredient[0] = 3;
13 m_MinQuantityIngredient[0] = -1;
14 m_MaxQuantityIngredient[0] = -1;
16 m_MinDamageIngredient[1] = -1;
17 m_MaxDamageIngredient[1] = 3;
18 m_MinQuantityIngredient[1] = -1;
19 m_MaxQuantityIngredient[1] = -1;
23 InsertIngredient(0,
"Barrel_ColorBase");
25 m_IngredientAddHealth[0] = 0;
26 m_IngredientAddQuantity[0] = 0;
27 m_IngredientSetHealth[0] = -1;
28 m_IngredientDestroy[0] = 1;
29 m_IngredientUseSoftSkills[1] =
false;
32 InsertIngredient(1,
"Sickle");
33 InsertIngredient(1,
"KukriKnife");
34 InsertIngredient(1,
"FangeKnife");
35 InsertIngredient(1,
"Hacksaw");
36 InsertIngredient(1,
"KitchenKnife");
37 InsertIngredient(1,
"SteakKnife");
38 InsertIngredient(1,
"HayHook");
39 InsertIngredient(1,
"StoneKnife");
40 InsertIngredient(1,
"Cleaver");
41 InsertIngredient(1,
"CombatKnife");
42 InsertIngredient(1,
"HuntingKnife");
43 InsertIngredient(1,
"Machete");
44 InsertIngredient(1,
"CrudeMachete");
45 InsertIngredient(1,
"OrientalMachete");
46 InsertIngredient(1,
"Screwdriver");
47 InsertIngredient(1,
"Crowbar");
48 InsertIngredient(1,
"Pickaxe");
49 InsertIngredient(1,
"WoodAxe");
50 InsertIngredient(1,
"Hatchet");
51 InsertIngredient(1,
"FirefighterAxe");
52 InsertIngredient(1,
"Sword");
53 InsertIngredient(1,
"AK_Bayonet");
54 InsertIngredient(1,
"M9A1_Bayonet");
55 InsertIngredient(1,
"Mosin_Bayonet");
56 InsertIngredient(1,
"SKS_Bayonet");
58 m_IngredientAddHealth[1] = -100;
59 m_IngredientSetHealth[1] = -1;
60 m_IngredientAddQuantity[1] = 0;
61 m_IngredientDestroy[1] = 0;
62 m_IngredientUseSoftSkills[1] =
true;
65 AddResult(
"BarrelHoles_");
67 m_ResultSetFullQuantity[0] =
false;
68 m_ResultSetQuantity[0] = -1;
69 m_ResultSetHealth[0] = -1;
70 m_ResultInheritsHealth[0] = 0;
71 m_ResultInheritsColor[0] = 0;
72 m_ResultToInventory[0] = -2;
73 m_ResultUseSoftSkills[0] =
false;
74 m_ResultReplacesIngredient[0] = -1;
94 MiscGameplayFunctions.TransferInventory(barrel_old,barrel_new,player);