Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
pokeholesbarrel.c
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1 class PokeHolesBarrel extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_PokeHolesBarrel0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 2;//animation length in relative time units
8  m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9 
10  //conditions
11  m_MinDamageIngredient[0] = -1;
12  m_MaxDamageIngredient[0] = 3;
13  m_MinQuantityIngredient[0] = -1;
14  m_MaxQuantityIngredient[0] = -1;
15 
16  m_MinDamageIngredient[1] = -1;
17  m_MaxDamageIngredient[1] = 3;
18  m_MinQuantityIngredient[1] = -1;
19  m_MaxQuantityIngredient[1] = -1;
20 
21 
22  //ingredient 1
23  InsertIngredient(0,"Barrel_ColorBase");//you can insert multiple ingredients this way
24 
25  m_IngredientAddHealth[0] = 0;
26  m_IngredientAddQuantity[0] = 0;
27  m_IngredientSetHealth[0] = -1; // -1 = do nothing
28  m_IngredientDestroy[0] = 1;
29  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30 
31  //ingredient 2
32  InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
33  InsertIngredient(1,"KukriKnife");
34  InsertIngredient(1,"FangeKnife");
35  InsertIngredient(1,"Hacksaw");
36  InsertIngredient(1,"KitchenKnife");
37  InsertIngredient(1,"SteakKnife");
38  InsertIngredient(1,"HayHook");
39  InsertIngredient(1,"StoneKnife");
40  InsertIngredient(1,"Cleaver");
41  InsertIngredient(1,"CombatKnife");
42  InsertIngredient(1,"HuntingKnife");
43  InsertIngredient(1,"Machete");
44  InsertIngredient(1,"CrudeMachete");
45  InsertIngredient(1,"OrientalMachete");
46  InsertIngredient(1,"Screwdriver");
47  InsertIngredient(1,"Crowbar");
48  InsertIngredient(1,"Pickaxe");
49  InsertIngredient(1,"WoodAxe");
50  InsertIngredient(1,"Hatchet");
51  InsertIngredient(1,"FirefighterAxe");
52  InsertIngredient(1,"Sword");
53  InsertIngredient(1,"AK_Bayonet");
54  InsertIngredient(1,"M9A1_Bayonet");
55  InsertIngredient(1,"Mosin_Bayonet");
56  InsertIngredient(1,"SKS_Bayonet");
57 
58  m_IngredientAddHealth[1] = -100;
59  m_IngredientSetHealth[1] = -1; // -1 = do nothing
60  m_IngredientAddQuantity[1] = 0;
61  m_IngredientDestroy[1] = 0;
62  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
63 
64  // crafting multiple results
65  AddResult("BarrelHoles_");//additional results, must be processed individually in Do method (as "results" parameter)
66 
67  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
68  m_ResultSetQuantity[0] = -1;//-1 = do nothing
69  m_ResultSetHealth[0] = -1;//-1 = do nothing
70  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
71  m_ResultInheritsColor[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
72  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
73  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
74  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
75  }
76 
77  override bool CanDo(ItemBase ingredients[], PlayerBase player)
78  {
79  //HACK: until server-> client syncing of "LocalDropEntity" gets sortet out
80  ItemBase parent = ingredients[0];
81  if (parent.IsEmpty())
82  return true;
83  return false;
84  //return true;
85  }
86 
87  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
88  {
89  }
90 
91  void TransferItemsToNew(PlayerBase player, ItemBase barrel_old, ItemBase barrel_new)
92  {
93  //TODO bugfix, only drops items now
94  MiscGameplayFunctions.TransferInventory(barrel_old,barrel_new,player);
95  //player.m_UpdateInventoryForced = true;
96  //player.SetSynchDirty();
97  }
98 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
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m_Name
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RecipeBase
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PlayerBase
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Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
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CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >