Dayz
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physicsworld.c
Go to the documentation of this file.
1
5
9
sealed
class
PhysicsWorld
10
{
11
private
void
PhysicsWorld
();
12
private
void
~PhysicsWorld
();
13
21
static
proto
void
SetInteractionLayer
(notnull
IEntity
worldEntity,
int
mask1,
int
mask2,
bool
enable);
26
static
proto
vector
GetGravity
(notnull
IEntity
worldEntity);
32
static
proto
void
SetGravity
(notnull
IEntity
worldEntity,
vector
g);
37
static
proto
float
GetTimeSlice
(notnull
IEntity
worldEntity);
42
static
proto
int
GetUpdateRate
(notnull
IEntity
worldEntity);
48
static
proto
void
SetUpdateRate
(notnull
IEntity
worldEntity,
int
updateRate);
53
static
proto
int
GetNumDynamicBodies
(notnull
IEntity
worldEntity);
59
static
proto
IEntity
GetDynamicBody
(notnull
IEntity
worldEntity,
int
index);
60
}
61
IEntity
Internal ancestor of all Entity implementations.
Definition
enentity.c:165
PhysicsWorld::~PhysicsWorld
void ~PhysicsWorld()
PhysicsWorld::SetUpdateRate
static proto void SetUpdateRate(notnull IEntity worldEntity, int updateRate)
Sets update rate to change fixed time step of the physics simulation.
PhysicsWorld::PhysicsWorld
void PhysicsWorld()
PhysicsWorld::GetUpdateRate
static proto int GetUpdateRate(notnull IEntity worldEntity)
Returns current update rate of the physics simulation.
PhysicsWorld::GetDynamicBody
static proto IEntity GetDynamicBody(notnull IEntity worldEntity, int index)
Returns entity of a specified dynamic body.
PhysicsWorld::SetInteractionLayer
static proto void SetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable)
Modifies interaction matrix of interaction layers.
PhysicsWorld::GetTimeSlice
static proto float GetTimeSlice(notnull IEntity worldEntity)
Returns current fixed time step of the physics simulation.
PhysicsWorld::GetNumDynamicBodies
static proto int GetNumDynamicBodies(notnull IEntity worldEntity)
Returns number of dynamic bodies.
PhysicsWorld::GetGravity
static proto vector GetGravity(notnull IEntity worldEntity)
Returns global gravity.
PhysicsWorld::SetGravity
static proto void SetGravity(notnull IEntity worldEntity, vector g)
Changes global gravity.
vector
Definition
enconvert.c:119
Games
Dayz
scripts
1_core
physics
physicsworld.c
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1.17.0