Dayz Build 1.29.163047, Scripts Rev. 123548
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physicsworld.c
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1
5
9sealed class PhysicsWorld
10{
11 private void PhysicsWorld();
12 private void ~PhysicsWorld();
13
21 static proto void SetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable);
26 static proto vector GetGravity(notnull IEntity worldEntity);
32 static proto void SetGravity(notnull IEntity worldEntity, vector g);
37 static proto float GetTimeSlice(notnull IEntity worldEntity);
42 static proto int GetUpdateRate(notnull IEntity worldEntity);
48 static proto void SetUpdateRate(notnull IEntity worldEntity, int updateRate);
53 static proto int GetNumDynamicBodies(notnull IEntity worldEntity);
59 static proto IEntity GetDynamicBody(notnull IEntity worldEntity, int index);
60}
61
Internal ancestor of all Entity implementations.
Definition enentity.c:165
void ~PhysicsWorld()
static proto void SetUpdateRate(notnull IEntity worldEntity, int updateRate)
Sets update rate to change fixed time step of the physics simulation.
void PhysicsWorld()
static proto int GetUpdateRate(notnull IEntity worldEntity)
Returns current update rate of the physics simulation.
static proto IEntity GetDynamicBody(notnull IEntity worldEntity, int index)
Returns entity of a specified dynamic body.
static proto void SetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable)
Modifies interaction matrix of interaction layers.
static proto float GetTimeSlice(notnull IEntity worldEntity)
Returns current fixed time step of the physics simulation.
static proto int GetNumDynamicBodies(notnull IEntity worldEntity)
Returns number of dynamic bodies.
static proto vector GetGravity(notnull IEntity worldEntity)
Returns global gravity.
static proto void SetGravity(notnull IEntity worldEntity, vector g)
Changes global gravity.