Dayz Build 1.29.163047, Scripts Rev. 123548
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meleeattack.c File Reference

Go to the source code of this file.

Data Structures

class  MeleeAttackSoundEvents
class  PlayerSoundEventBase

Functions

override bool CanPlay (PlayerBase player)
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent ()
void MeleeAttackSoundEvents ()
override void OnEnd ()

Function Documentation

◆ CanPlay()

override bool CanPlay ( PlayerBase player)

Definition at line 40 of file meleeattack.c.

References MeleeAttackSoundEvents::MeleeAttackHeavyEvent().

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 45 of file meleeattack.c.

References m_SoundVoiceAnimEventClassID.

◆ MeleeAttackLightEvent()

class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent ( )

Definition at line 1 of file meleeattack.c.

Referenced by PlayerSoundEventHandler().

◆ MeleeAttackSoundEvents()

void MeleeAttackSoundEvents ( )

Definition at line 34 of file meleeattack.c.

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ OnEnd()

override void OnEnd ( )

Definition at line 54 of file meleeattack.c.