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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | MeleeAttackSoundEvents |
| class | PlayerSoundEventBase |
Functions | |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class MeleeAttackSoundEvents extends PlayerSoundEventBase | MeleeAttackLightEvent () |
| void | MeleeAttackSoundEvents () |
| override void | OnEnd () |
| override bool CanPlay | ( | PlayerBase | player | ) |
Definition at line 40 of file meleeattack.c.
References MeleeAttackSoundEvents::MeleeAttackHeavyEvent().
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other ) |
Definition at line 45 of file meleeattack.c.
References m_SoundVoiceAnimEventClassID.
| class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent | ( | ) |
Definition at line 1 of file meleeattack.c.
Referenced by PlayerSoundEventHandler().
| void MeleeAttackSoundEvents | ( | ) |
Definition at line 34 of file meleeattack.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
| override void OnEnd | ( | ) |
Definition at line 54 of file meleeattack.c.