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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | PlayerSoundEventBase |
| class | MeleeAttackSoundEvents |
Functions | |
| class MeleeAttackSoundEvents extends PlayerSoundEventBase | MeleeAttackLightEvent () |
| void | MeleeAttackSoundEvents () |
| override bool | CanPlay (PlayerBase player) |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| override void | OnEnd () |
| override bool MeleeAttackLightEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 8 of file meleeattack.c.
| override bool MeleeAttackLightEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other | ||
| ) |
Definition at line 13 of file meleeattack.c.
| class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent | ( | ) |
Definition at line 33 of file meleeattack.c.
| void MeleeAttackLightEvent::MeleeAttackSoundEvents | ( | ) |
Definition at line 2 of file meleeattack.c.
| override void MeleeAttackLightEvent::OnEnd | ( | ) |
Definition at line 22 of file meleeattack.c.