Dayz Explorer
1.24.157551 (v105080)
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humansteakmeat.c
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1
class
HumanSteakMeat
extends
Edible_Base
2
{
3
void
HumanSteakMeat()
4
{
5
InsertAgent
(
eAgents
.BRAIN, 1);
6
}
7
8
override
bool
CanBeCooked
()
9
{
10
return
true
;
11
}
12
13
override
bool
CanBeCookedOnStick
()
14
{
15
return
true
;
16
}
17
18
override
bool
IsMeat
()
19
{
20
return
true
;
21
}
22
23
override
bool
CanDecay
()
24
{
25
return
true
;
26
}
27
28
override
void
SetActions
()
29
{
30
super.SetActions();
31
32
AddAction
(
ActionForceFeed
);
33
AddAction
(
ActionEatMeat
);
34
35
AddAction
(
ActionCreateIndoorFireplace
);
36
AddAction
(
ActionCreateIndoorOven
);
37
}
38
}
CanBeCookedOnStick
override bool CanBeCookedOnStick()
Definition:
edible_base.c:101
InsertAgent
override void InsertAgent(int agent, float count=1)
Definition:
itembase.c:3860
ActionEatMeat
Definition:
actioneatmeat.c:9
eAgents
eAgents
Definition:
eagents.c:2
AddAction
void AddAction(typename actionName)
Definition:
advancedcommunication.c:86
SetActions
void SetActions()
Definition:
advancedcommunication.c:79
ActionCreateIndoorFireplace
Definition:
actioncreateindoorfireplace.c:1
ActionCreateIndoorOven
Definition:
actioncreateindooroven.c:1
IsMeat
override bool IsMeat()
Definition:
edible_base.c:239
ActionForceFeed
ActionForceFeedSmallCB ActionForceFeed
Definition:
actionforcefeed.c:11
CanBeCooked
override bool CanBeCooked()
Definition:
edible_base.c:96
CanDecay
Marmalade CanDecay
Definition:
cannedfood.c:87
Edible_Base
Definition:
bearsteakmeat.c:1
DAYZ
scripts_v1.24.157551
scripts
world
entities
itembase
edible_base
humansteakmeat.c
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