Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | SHumanGlobalSettings |
class | SHumanCommandSwimSettings |
Functions | |
class SHumanGlobalSettings | SHumanCommandMoveSettings () |
private void | SHumanGlobalSettings () |
private void | ~SHumanGlobalSettings () |
private void | ~SHumanCommandMoveSettings () |
class SHumanCommandSwimSettings | SHumanCommandClimbSettings () |
private void | SHumanCommandSwimSettings () |
private void | ~SHumanCommandSwimSettings () |
private void | ~SHumanCommandClimbSettings () |
Variables | |
float | m_fPhysMoveMaxTracedDistance |
when actual phys step is lower than this -> distance is traced, otherwise it's just set More... | |
float | m_fRunSpringTimeout |
filter span value [s] More... | |
float | m_fRunSpringMaxChange |
filter speed value [val/s] More... | |
float | m_fDirFilterTimeout |
direction filter timeout [s] More... | |
float | m_fDirFilterSprintTimeout |
sprint direction filter timeout [s] More... | |
float | m_fDirFilterSpeed |
direction filter max rot speed [rad/s] More... | |
float | m_fMaxSprintAngle |
max sprint angle [rad] More... | |
float | m_fTurnAngle |
when character starts to turn (45 deg default) More... | |
float | m_fTurnEndUpdateNTime |
when turn values are not updated anymore (normalized time) More... | |
float | m_fTurnNextNTime |
when next turn is started from previous turn More... | |
float | m_fSlidingPoseAngle |
angle (0.707 * PI) - when angle is bigger - sliding pose is done (rad) More... | |
float | m_fSlidingPoseTrackTime |
time change of angle is tracked in the past (sec) More... | |
float | m_fSlidingPoseRepTime |
not to do sliding pose after another sliding pose (sec) More... | |
float | m_fHeadingChangeLimiterIdle |
float | m_fHeadingChangeLimiterWalk |
float | m_fHeadingChangeLimiterRun |
float | m_fLeaningSpeed |
float | m_fWaterLevelSpeedRectrictionLow |
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are applied when character is deeper. More... | |
float | m_fWaterLevelSpeedRectrictionHigh |
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are applied when character is deeper. More... | |
int | m_iMaxSpeedNormal_WaterLevelLow |
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 means no change) More... | |
int | m_iMaxSpeedFast_WaterLevelLow |
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no change) More... | |
int | m_iMaxSpeedNormal_WaterLevelHigh |
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 means no change) More... | |
int | m_iMaxSpeedFast_WaterLevelHigh |
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no change) More... | |
float | m_fAlignIdleTimeout |
float | m_fAlignIdleMaxChanged |
align filters in idle, slow, fast More... | |
float | m_fAlignSlowTimeout |
float | m_fAlignSlowMaxChanged |
float | m_fAlignFastTimeout |
float | m_fAlignFastMaxChanged |
float | m_fMovementSpeed |
float | m_fMovementSpeedFltTime |
float | m_fMovementSpeedFltMaxChange |
float | m_fWaterLevelSwim |
when swimming - entity position depth (1.4 m) More... | |
float | m_fWaterLevelIn |
when entering water - what level cases swimming (1.5m) More... | |
float | m_fWaterLevelOut |
what water level causes to stop swimming (1.2m) More... | |
float | m_fToCrouchLevel |
when to crouch More... | |
float | m_fToErectLevel |
when to stand More... | |
float | m_fCharHeight |
generic settings More... | |
float | m_fCharWidth |
forward pass More... | |
float | m_fFwMinHeight |
float | m_fFwMaxHeight |
float | m_fFwMaxDistance |
float | m_fStepFreeSpace |
forward step More... | |
float | m_fStepPositionAfterEdge |
must be a space to step there More... | |
float | m_fStepDownRadius |
float | m_fStepMinNormal |
float | m_fStepVariation |
float | m_fStepMinWidth |
float | m_fClimbOverMaxWidth |
float | m_fClimbOverMinHeight |
class SHumanCommandSwimSettings SHumanCommandClimbSettings | ( | ) |
Definition at line 74 of file humansettings.c.
class SHumanGlobalSettings SHumanCommandMoveSettings | ( | ) |
Definition at line 12 of file humansettings.c.
private void SHumanCommandClimbSettings::SHumanCommandSwimSettings | ( | ) |
Definition at line 43 of file humansettings.c.
private void SHumanCommandMoveSettings::SHumanGlobalSettings | ( | ) |
Definition at line 2 of file humansettings.c.
private void ~SHumanCommandClimbSettings | ( | ) |
Definition at line 75 of file humansettings.c.
private void ~SHumanCommandMoveSettings | ( | ) |
Definition at line 13 of file humansettings.c.
private void SHumanCommandClimbSettings::~SHumanCommandSwimSettings | ( | ) |
Definition at line 44 of file humansettings.c.
private void SHumanCommandMoveSettings::~SHumanGlobalSettings | ( | ) |
Definition at line 3 of file humansettings.c.
float m_fAlignFastMaxChanged |
Definition at line 51 of file humansettings.c.
float m_fAlignFastTimeout |
Definition at line 50 of file humansettings.c.
float m_fAlignIdleMaxChanged |
align filters in idle, slow, fast
Definition at line 47 of file humansettings.c.
float m_fAlignIdleTimeout |
Definition at line 46 of file humansettings.c.
float m_fAlignSlowMaxChanged |
Definition at line 49 of file humansettings.c.
float m_fAlignSlowTimeout |
Definition at line 48 of file humansettings.c.
float m_fCharHeight |
generic settings
Definition at line 78 of file humansettings.c.
float m_fCharWidth |
forward pass
Definition at line 81 of file humansettings.c.
float m_fClimbOverMaxWidth |
Definition at line 95 of file humansettings.c.
float m_fClimbOverMinHeight |
Definition at line 96 of file humansettings.c.
float m_fDirFilterSpeed |
direction filter max rot speed [rad/s]
Definition at line 19 of file humansettings.c.
float m_fDirFilterSprintTimeout |
sprint direction filter timeout [s]
Definition at line 18 of file humansettings.c.
float m_fDirFilterTimeout |
direction filter timeout [s]
Definition at line 17 of file humansettings.c.
float m_fFwMaxDistance |
Definition at line 85 of file humansettings.c.
float m_fFwMaxHeight |
Definition at line 84 of file humansettings.c.
float m_fFwMinHeight |
Definition at line 83 of file humansettings.c.
float m_fHeadingChangeLimiterIdle |
Definition at line 30 of file humansettings.c.
float m_fHeadingChangeLimiterRun |
Definition at line 32 of file humansettings.c.
float m_fHeadingChangeLimiterWalk |
Definition at line 31 of file humansettings.c.
float m_fLeaningSpeed |
Definition at line 34 of file humansettings.c.
float m_fMaxSprintAngle |
max sprint angle [rad]
Definition at line 20 of file humansettings.c.
float m_fMovementSpeed |
Definition at line 53 of file humansettings.c.
float m_fMovementSpeedFltMaxChange |
Definition at line 55 of file humansettings.c.
float m_fMovementSpeedFltTime |
Definition at line 54 of file humansettings.c.
float m_fPhysMoveMaxTracedDistance |
when actual phys step is lower than this -> distance is traced, otherwise it's just set
Definition at line 5 of file humansettings.c.
float m_fRunSpringMaxChange |
filter speed value [val/s]
Definition at line 16 of file humansettings.c.
float m_fRunSpringTimeout |
filter span value [s]
Definition at line 15 of file humansettings.c.
float m_fSlidingPoseAngle |
angle (0.707 * PI) - when angle is bigger - sliding pose is done (rad)
Definition at line 26 of file humansettings.c.
float m_fSlidingPoseRepTime |
not to do sliding pose after another sliding pose (sec)
Definition at line 28 of file humansettings.c.
float m_fSlidingPoseTrackTime |
time change of angle is tracked in the past (sec)
Definition at line 27 of file humansettings.c.
float m_fStepDownRadius |
Definition at line 90 of file humansettings.c.
float m_fStepFreeSpace |
forward step
Definition at line 88 of file humansettings.c.
float m_fStepMinNormal |
Definition at line 91 of file humansettings.c.
float m_fStepMinWidth |
Definition at line 93 of file humansettings.c.
float m_fStepPositionAfterEdge |
must be a space to step there
Definition at line 89 of file humansettings.c.
float m_fStepVariation |
Definition at line 92 of file humansettings.c.
float m_fToCrouchLevel |
when to crouch
Definition at line 62 of file humansettings.c.
float m_fToErectLevel |
when to stand
Definition at line 63 of file humansettings.c.
float m_fTurnAngle |
when character starts to turn (45 deg default)
Definition at line 22 of file humansettings.c.
float m_fTurnEndUpdateNTime |
when turn values are not updated anymore (normalized time)
Definition at line 23 of file humansettings.c.
float m_fTurnNextNTime |
when next turn is started from previous turn
Definition at line 24 of file humansettings.c.
float m_fWaterLevelIn |
when entering water - what level cases swimming (1.5m)
Definition at line 58 of file humansettings.c.
float m_fWaterLevelOut |
what water level causes to stop swimming (1.2m)
Definition at line 59 of file humansettings.c.
float m_fWaterLevelSpeedRectrictionHigh |
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are applied when character is deeper.
Definition at line 37 of file humansettings.c.
float m_fWaterLevelSpeedRectrictionLow |
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are applied when character is deeper.
Definition at line 36 of file humansettings.c.
float m_fWaterLevelSwim |
when swimming - entity position depth (1.4 m)
Definition at line 57 of file humansettings.c.
int m_iMaxSpeedFast_WaterLevelHigh |
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no change)
Definition at line 42 of file humansettings.c.
int m_iMaxSpeedFast_WaterLevelLow |
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no change)
Definition at line 40 of file humansettings.c.
int m_iMaxSpeedNormal_WaterLevelHigh |
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 means no change)
Definition at line 41 of file humansettings.c.
int m_iMaxSpeedNormal_WaterLevelLow |
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 means no change)
Definition at line 39 of file humansettings.c.