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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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6 float m_fPhysMoveMaxTracedDistance;
50 float m_fAlignIdleTimeout;
51 float m_fAlignIdleMaxChanged;
52 float m_fAlignSlowTimeout;
53 float m_fAlignSlowMaxChanged;
54 float m_fAlignFastTimeout;
55 float m_fAlignFastMaxChanged;
57 float m_fMovementSpeed;
58 float m_fMovementSpeedFltTime;
59 float m_fMovementSpeedFltMaxChange;
61 float m_fWaterLevelSwim;
62 float m_fWaterLevelIn;
63 float m_fWaterLevelOut;
66 float m_fToCrouchLevel;
67 float m_fToErectLevel;
float m_fStepPositionAfterEdge
must be a space to step there
float m_fTurnNextNTime
when next turn is started from previous turn
float m_fCharHeight
generic settings
float m_fHeadingChangeLimiterIdle
float m_fStepFreeSpace
forward step
float m_fRunSpringTimeout
filter span value [s]
float m_fHeadingChangeLimiterRun
float m_fSlidingPoseRepTime
not to do sliding pose after another sliding pose (sec)
float m_fHeadingChangeLimiterWalk
float m_fMaxSprintAngle
max sprint angle [rad]
class SHumanGlobalSettings SHumanCommandMoveSettings()
float m_fCharWidth
forward pass
float m_fClimbOverMinHeight
class SHumanCommandSwimSettings SHumanCommandClimbSettings()
float m_fClimbOverMaxWidth
int m_iMaxSpeedNormal_WaterLevelHigh
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 me...
int m_iMaxSpeedFast_WaterLevelLow
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no c...
int m_iMaxSpeedNormal_WaterLevelLow
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 mea...
float m_fSlidingPoseAngle
angle (0.707 * PI) - when angle is bigger - sliding pose is done (rad)
private void ~SHumanCommandClimbSettings()
int m_iMaxSpeedFast_WaterLevelHigh
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no ...
float m_fDirFilterSprintTimeout
sprint direction filter timeout [s]
float m_fTurnEndUpdateNTime
when turn values are not updated anymore (normalized time)
float m_fDirFilterSpeed
direction filter max rot speed [rad/s]
float m_fWaterLevelSpeedRectrictionLow
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are appli...
float m_fDirFilterTimeout
direction filter timeout [s]
float m_fTurnAngle
when character starts to turn (45 deg default)
private void ~SHumanCommandMoveSettings()
float m_fWaterLevelSpeedRectrictionHigh
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are app...
float m_fSlidingPoseTrackTime
time change of angle is tracked in the past (sec)
float m_fRunSpringMaxChange
filter speed value [val/s]