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holdbreathevents.c File Reference

Go to the source code of this file.

Data Structures

class  HoldBreathSoundEventBase
class  PlayerSoundEventBase

Functions

void ExhaustedBreathSoundEvent ()
override bool HasHoldBreathException ()
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent ()
void HoldBreathSoundEventBase ()
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent ()

Function Documentation

◆ ExhaustedBreathSoundEvent()

void ExhaustedBreathSoundEvent ( )

Definition at line 53 of file holdbreathevents.c.

References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.

Referenced by PlayerSoundEventHandler().

◆ HasHoldBreathException()

override bool HasHoldBreathException ( )

Definition at line 24 of file holdbreathevents.c.

Referenced by CanPlay().

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )

Definition at line 25 of file holdbreathevents.c.

◆ HoldBreathSoundEvent()

class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent ( )

Definition at line 1 of file holdbreathevents.c.

Referenced by PlayerSoundEventHandler().

◆ HoldBreathSoundEventBase()

void HoldBreathSoundEventBase ( )

Definition at line 19 of file holdbreathevents.c.

References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.

◆ ReleaseBreathSoundEvent()

class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent ( )