Dayz Build 1.29.163047, Scripts Rev. 123548
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handanimated_guards.c File Reference

Go to the source code of this file.

Data Structures

class  HandGuardBase
 TODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote". More...
class  HandSelectAnimationOfForceSwapInHandsEvent

Functions

bool SelectAnimationOfForceSwapInHands (notnull Man player, notnull InventoryLocation old_src, notnull InventoryLocation new_src, notnull InventoryLocation old_dst, notnull InventoryLocation new_dst, out int animType1, out int animType2)
bool SelectAnimationOfMoveFromHands (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst, out int animType)
bool SelectAnimationOfTakeToHands (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst, out int animType)
int SlotToAnimType (notnull Man player, notnull InventoryLocation src, InventoryLocation dst=null)

Function Documentation

◆ SelectAnimationOfForceSwapInHands()

bool SelectAnimationOfForceSwapInHands ( notnull Man player,
notnull InventoryLocation old_src,
notnull InventoryLocation new_src,
notnull InventoryLocation old_dst,
notnull InventoryLocation new_dst,
out int animType1,
out int animType2 )

◆ SelectAnimationOfMoveFromHands()

bool SelectAnimationOfMoveFromHands ( notnull Man player,
notnull InventoryLocation src,
notnull InventoryLocation dst,
out int animType )

◆ SelectAnimationOfTakeToHands()

bool SelectAnimationOfTakeToHands ( notnull Man player,
notnull InventoryLocation src,
notnull InventoryLocation dst,
out int animType )

◆ SlotToAnimType()