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handanimated_guards.c File Reference

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Data Structures

class  HandGuardBase
 TODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote". More...
 
class  HandGuardBase
 TODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote". More...
 
class  HandGuardBase
 TODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote". More...
 
class  HandSelectAnimationOfForceSwapInHandsEvent
 

Functions

int SlotToAnimType (notnull Man player, notnull InventoryLocation src, InventoryLocation dst=null)
 
bool SelectAnimationOfTakeToHands (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst, out int animType)
 
bool SelectAnimationOfMoveFromHands (notnull Man player, notnull InventoryLocation src, notnull InventoryLocation dst, out int animType)
 
bool SelectAnimationOfForceSwapInHands (notnull Man player, notnull InventoryLocation old_src, notnull InventoryLocation new_src, notnull InventoryLocation old_dst, notnull InventoryLocation new_dst, out int animType1, out int animType2)
 

Function Documentation

◆ SelectAnimationOfForceSwapInHands()

bool SelectAnimationOfForceSwapInHands ( notnull Man  player,
notnull InventoryLocation  old_src,
notnull InventoryLocation  new_src,
notnull InventoryLocation  old_dst,
notnull InventoryLocation  new_dst,
out int  animType1,
out int  animType2 
)

Definition at line 155 of file handanimated_guards.c.

◆ SelectAnimationOfMoveFromHands()

bool SelectAnimationOfMoveFromHands ( notnull Man  player,
notnull InventoryLocation  src,
notnull InventoryLocation  dst,
out int  animType 
)

Definition at line 137 of file handanimated_guards.c.

◆ SelectAnimationOfTakeToHands()

bool SelectAnimationOfTakeToHands ( notnull Man  player,
notnull InventoryLocation  src,
notnull InventoryLocation  dst,
out int  animType 
)

Definition at line 117 of file handanimated_guards.c.

◆ SlotToAnimType()

int SlotToAnimType ( notnull Man  player,
notnull InventoryLocation  src,
InventoryLocation  dst = null 
)

Definition at line 1 of file handanimated_guards.c.