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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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TODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote". More...
Protected Attributes | |
| Man | m_Player |
Private Member Functions | |
| override bool | GuardCondition (HandEventBase e) |
| override bool | GuardCondition (HandEventBase e) |
| override bool | GuardCondition (HandEventBase e) |
| bool | GuardCondition (HandEventBase e) |
| override bool | GuardCondition (HandEventBase e) |
| void | HandGuardAnd (HandGuardBase arg0=null, HandGuardBase arg1=null) |
| void | HandGuardNot (HandGuardBase arg0=null) |
| void | HandGuardOr (HandGuardBase arg0=null, HandGuardBase arg1=null) |
| void | HandSelectAnimationOfTakeToHandsEvent (Man p=null) |
Private Attributes | |
| ref HandGuardBase | m_arg0 |
| ref HandGuardBase | m_arg1 |
TODO(kumarjac): This guard is unused but it has a fault and doesn't conform with maximimal/minimal checks on "Juncture"/"Remote".
guards
represents guard on a transition from state to state
Definition at line 6 of file hand_guards.c.
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Definition at line 61 of file botguards.c.
References m_Player.
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Definition at line 378 of file hand_guards.c.
References InventoryLocation::GetParent(), InventoryLocation::GetType(), Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 347 of file hand_guards.c.
References GameInventory::CanForceSwapEntitiesEx(), GameInventory::CanSwapEntitiesEx(), Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 321 of file hand_guards.c.
References GameInventory::CanSwapEntitiesEx(), Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 295 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), GameInventory::LocationCanMoveEntity(), and m_Player.
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Definition at line 240 of file hand_guards.c.
References GameInventory::c_InventoryReservationTimeoutShortMS, InventoryLocation::DumpToStringNullSafe(), g_Game, HandEventBase::GetDst(), InventoryLocation::GetItem(), Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), InventoryLocation::IsValid(), GameInventory::LocationTestAddEntity(), and m_Player.
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Definition at line 216 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 164 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 141 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 86 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 67 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), m_arg0, and m_arg1.
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Definition at line 46 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), and m_arg0.
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Definition at line 25 of file hand_guards.c.
References Debug::InventoryHFSMLog(), LogManager::IsInventoryHFSMLogEnable(), m_arg0, and m_arg1.
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Definition at line 14 of file hand_guards.c.
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Definition at line 264 of file handanimated_guards.c.
References GameInventory::CanForceSwapEntitiesEx(), GameInventory::CanSwapEntitiesEx(), HandEventBase::DumpToString(), InventoryLocation::DumpToStringNullSafe(), Error(), hndDebugPrint(), LogManager::IsInventoryHFSMLogEnable(), and ProcessSwapEvent().
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Definition at line 215 of file handanimated_guards.c.
References HandEventBase::GetDst(), hndDebugPrint(), LogManager::IsInventoryHFSMLogEnable(), GameInventory::LocationCanMoveEntity(), m_Player, and SelectAnimationOfMoveFromHands().
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Definition at line 194 of file handanimated_guards.c.
References HandEventBase::GetDst(), and SelectAnimationOfTakeToHands().
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Definition at line 63 of file botguards.c.
References hndDebugPrint(), LogManager::IsInventoryHFSMLogEnable(), and m_Player.
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Definition at line 23 of file hand_guards.c.
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Definition at line 345 of file hand_guards.c.
References m_Player.
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Definition at line 293 of file hand_guards.c.
References m_Player.
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Definition at line 319 of file hand_guards.c.
References m_Player.
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Definition at line 162 of file hand_guards.c.
References m_Player.
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Definition at line 84 of file hand_guards.c.
References m_Player.
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Definition at line 214 of file hand_guards.c.
References m_Player.
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Definition at line 238 of file hand_guards.c.
References m_Player.
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Definition at line 376 of file hand_guards.c.
References m_Player.
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Definition at line 139 of file hand_guards.c.
References m_Player.
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Definition at line 44 of file hand_guards.c.
References m_arg0.
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Definition at line 65 of file hand_guards.c.
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Definition at line 253 of file handanimated_guards.c.
References m_Player.
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Definition at line 210 of file handanimated_guards.c.
References m_Player.
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Definition at line 192 of file handanimated_guards.c.
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Definition at line 255 of file handanimated_guards.c.
References Error(), and SelectAnimationOfForceSwapInHands().
Referenced by GuardCondition().
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Definition at line 20 of file hand_guards.c.
Referenced by GuardCondition(), HandGuardAnd(), HandGuardNot(), and HandGuardOr().
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Definition at line 21 of file hand_guards.c.
Referenced by GuardCondition(), HandGuardAnd(), and HandGuardOr().
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Definition at line 83 of file hand_guards.c.
Referenced by BotGuardHasItemInHands(), GuardCondition(), HandGuardCanForceSwap(), HandGuardCanMove(), HandGuardCanSwap(), HandGuardHasDestroyedItemInHands(), HandGuardHasItemInEvent(), HandGuardHasItemInHands(), HandGuardHasRoomForItem(), HandGuardInstantForceSwap(), HandGuardIsSameItemInHands(), HandSelectAnimationOfForceSwapInHandsEvent(), and HandSelectAnimationOfMoveFromHandsEvent().