Dayz
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greathelm.c
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1
class
GreatHelm
extends
HelmetBase
2
{
3
override
array<int>
GetEffectWidgetTypes
()
4
{
5
return
{EffectWidgetsTypes.HELMET_OCCLUDER
/*,EffectWidgetsTypes.HELMET_BREATH*/
};
6
}
7
8
override
bool
IsObstructingVoice
()
9
{
10
return
true
;
11
}
12
13
override
int
GetVoiceEffect
()
14
{
15
return
VoiceEffectObstruction;
16
}
17
18
override
protected
set<int>
GetAttachmentExclusionInitSlotValue
(
int
slotId)
19
{
20
set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
21
if
(slotId ==
InventorySlots
.HEADGEAR)
22
{
23
ret.Insert(EAttExclusions.EXCLUSION_HEADGEAR_HELMET_0);
24
25
ret.Insert(EAttExclusions.EXCLUSION_MASK_0);
26
ret.Insert(EAttExclusions.EXCLUSION_MASK_1);
27
ret.Insert(EAttExclusions.EXCLUSION_MASK_2);
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ret.Insert(EAttExclusions.EXCLUSION_HEADSTRAP_0);
29
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ret.Insert(EAttExclusions.SHAVING_HEADGEAR_ATT_0);
31
}
32
return
ret;
33
}
34
}
HelmetBase
Definition
greathelm.c:2
HelmetBase::IsObstructingVoice
override bool IsObstructingVoice()
Definition
greathelm.c:8
HelmetBase::GetVoiceEffect
override int GetVoiceEffect()
Definition
greathelm.c:13
HelmetBase::GetEffectWidgetTypes
override array< int > GetEffectWidgetTypes()
Definition
greathelm.c:3
HelmetBase::GetAttachmentExclusionInitSlotValue
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
Definition
greathelm.c:18
InventorySlots
provides access to slot configuration
Definition
inventoryslots.c:6
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
Games
Dayz
scripts
4_world
entities
itembase
clothing
greathelm.c
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