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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | Managed |
| TODO doc. More... | |
Typedefs | |
| typedef map< int, ref GameplayEffectsData > | GameplayEffectDataMap |
Functions | |
| void | GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1) |
| float | GetSaturationMultiplier () |
| void | SetSaturationMultiplier (float value) |
Variables | |
| ref array< int > | m_CurrentColors |
| class GameplayEffectsData extends Managed | m_OriginalColors |
| float | m_SaturationMultiplier |
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Definition at line 105 of file gewidgetsmetadata.c.
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Definition at line 77 of file gewidgetsmetadata.c.
References Class::CastTo(), m_CurrentColors, and m_OriginalColors.
Referenced by GameplayEffectWidgets_base::InitWidgetSet().
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Definition at line 99 of file gewidgetsmetadata.c.
References m_SaturationMultiplier.
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Definition at line 94 of file gewidgetsmetadata.c.
References m_SaturationMultiplier.
Definition at line 73 of file gewidgetsmetadata.c.
Referenced by GameplayEffectsDataImage().
| class GameplayEffectsData extends Managed m_OriginalColors |
Referenced by GameplayEffectsDataImage().
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Definition at line 75 of file gewidgetsmetadata.c.
Referenced by GetSaturationMultiplier(), and SetSaturationMultiplier().