Dayz Build 1.29.163047, Scripts Rev. 123548
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gewidgetsmetadata.c File Reference

Go to the source code of this file.

Data Structures

class  Managed
 TODO doc. More...

Typedefs

typedef map< int, ref GameplayEffectsDataGameplayEffectDataMap

Functions

void GameplayEffectsDataImage (array< ref Widget > input, int type, int user_override=-1)
float GetSaturationMultiplier ()
void SetSaturationMultiplier (float value)

Variables

ref array< intm_CurrentColors
class GameplayEffectsData extends Managed m_OriginalColors
float m_SaturationMultiplier

Typedef Documentation

◆ GameplayEffectDataMap

Definition at line 105 of file gewidgetsmetadata.c.

Function Documentation

◆ GameplayEffectsDataImage()

void GameplayEffectsDataImage ( array< ref Widget > input,
int type,
int user_override = -1 )
protected

◆ GetSaturationMultiplier()

float GetSaturationMultiplier ( )
protected

Definition at line 99 of file gewidgetsmetadata.c.

References m_SaturationMultiplier.

◆ SetSaturationMultiplier()

void SetSaturationMultiplier ( float value)
protected

Definition at line 94 of file gewidgetsmetadata.c.

References m_SaturationMultiplier.

Variable Documentation

◆ m_CurrentColors

ref array<int> m_CurrentColors

Definition at line 73 of file gewidgetsmetadata.c.

Referenced by GameplayEffectsDataImage().

◆ m_OriginalColors

class GameplayEffectsData extends Managed m_OriginalColors

◆ m_SaturationMultiplier

float m_SaturationMultiplier
protected

Definition at line 75 of file gewidgetsmetadata.c.

Referenced by GetSaturationMultiplier(), and SetSaturationMultiplier().