Dayz Build 1.29.163047, Scripts Rev. 123548
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freezestate.c File Reference

Go to the source code of this file.

Data Structures

class  SymptomBase

Functions

override bool CanActivate ()
override void OnAnimationPlayFailed ()
override void OnGetActivatedClient (PlayerBase player)
 gets called once on a Symptom which is being activated
override void OnGetActivatedServer (PlayerBase player)
 gets called once on an Symptom which is being activated
override void OnGetDeactivatedClient (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
override void OnGetDeactivatedServer (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
class FreezeSymptom extends SymptomBase OnInit ()
 Callback for user defined initialization. Called for all suites during TestHarness.Begin().
override void OnUpdateClient (PlayerBase player, float deltatime)
override void OnUpdateServer (PlayerBase player, float deltatime)
 gets called every frame
override SmptAnimMetaBase SpawnAnimMetaObject ()

Function Documentation

◆ CanActivate()

override bool CanActivate ( )

Definition at line 106 of file freezestate.c.

◆ OnAnimationPlayFailed()

override void OnAnimationPlayFailed ( )

Definition at line 101 of file freezestate.c.

◆ OnGetActivatedClient()

override void OnGetActivatedClient ( PlayerBase player)

gets called once on a Symptom which is being activated

Definition at line 130 of file freezestate.c.

◆ OnGetActivatedServer()

override void OnGetActivatedServer ( PlayerBase player)

gets called once on an Symptom which is being activated

Definition at line 112 of file freezestate.c.

◆ OnGetDeactivatedClient()

override void OnGetDeactivatedClient ( PlayerBase player)

only gets called once on an active Symptom that is being deactivated

Definition at line 142 of file freezestate.c.

◆ OnGetDeactivatedServer()

override void OnGetDeactivatedServer ( PlayerBase player)

only gets called once on an active Symptom that is being deactivated

Definition at line 136 of file freezestate.c.

◆ OnUpdateClient()

override void OnUpdateClient ( PlayerBase player,
float deltatime )

◆ OnUpdateServer()

override void OnUpdateServer ( PlayerBase player,
float deltatime )

gets called every frame

Definition at line 92 of file freezestate.c.

◆ SpawnAnimMetaObject()

override SmptAnimMetaBase SpawnAnimMetaObject ( )

Definition at line 147 of file freezestate.c.

Referenced by SymptomManager::SetAnimation().