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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | FirearmActionLoadBullet |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBePerformedFromQuickbar () |
| override void | CreateConditionComponents () |
| void | FirearmActionLoadBullet () |
| FirearmActionLoadBullet FirearmActionBase | FirearmActionLoadBulletQuick () |
| override int | GetActionCategory () |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| override void | Start (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 10 of file firearmactionloadbullet.c.
References AC_SINGLE_USE.
| override bool CanBePerformedFromInventory | ( | ) |
Definition at line 68 of file firearmactionloadbullet.c.
| override bool CanBePerformedFromQuickbar | ( | ) |
Definition at line 73 of file firearmactionloadbullet.c.
| override void CreateConditionComponents | ( | ) |
Definition at line 91 of file firearmactionloadbullet.c.
| void FirearmActionLoadBullet | ( | ) |
Definition at line 0 of file firearmactionloadbullet.c.
| FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick | ( | ) |
| override int GetActionCategory | ( | ) |
Definition at line 5 of file firearmactionloadbullet.c.
| override Object GetDisplayInteractObject | ( | PlayerBase | player, |
| ActionTarget | target ) |
Definition at line 55 of file firearmactionloadbullet.c.
| override GetInputType | ( | ) |
Definition at line 86 of file firearmactionloadbullet.c.
| override bool HasProgress | ( | ) |
Definition at line 97 of file firearmactionloadbullet.c.
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = NULL ) |
Definition at line 113 of file firearmactionloadbullet.c.
References ActionData, ActionTarget, and vector::Zero.
| override void Start | ( | ActionData | action_data | ) |
Definition at line 34 of file firearmactionloadbullet.c.