Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
firearmactionloadbullet.c File Reference

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Data Structures

class  FirearmActionLoadBullet
 

Functions

FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick ()
 
void FirearmActionLoadBullet ()
 
override int GetActionCategory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
 
override bool CanBePerformedFromInventory ()
 
override bool CanBePerformedFromQuickbar ()
 
override GetInputType ()
 
override void CreateConditionComponents ()
 
override bool HasProgress ()
 
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
 

Function Documentation

◆ ActionCondition()

override bool FirearmActionLoadBulletQuick::ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

Definition at line 12 of file firearmactionloadbullet.c.

◆ CanBePerformedFromInventory()

override bool FirearmActionLoadBulletQuick::CanBePerformedFromInventory ( )

Definition at line 69 of file firearmactionloadbullet.c.

◆ CanBePerformedFromQuickbar()

override bool FirearmActionLoadBulletQuick::CanBePerformedFromQuickbar ( )

Definition at line 74 of file firearmactionloadbullet.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 90 of file firearmactionloadbullet.c.

◆ FirearmActionLoadBullet()

void FirearmActionLoadBulletQuick::FirearmActionLoadBullet ( )

Definition at line 2 of file firearmactionloadbullet.c.

◆ FirearmActionLoadBulletQuick()

FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick ( )

◆ GetActionCategory()

override int FirearmActionLoadBulletQuick::GetActionCategory ( )

Definition at line 7 of file firearmactionloadbullet.c.

◆ GetDisplayInteractObject()

override Object FirearmActionLoadBulletQuick::GetDisplayInteractObject ( PlayerBase  player,
ActionTarget  target 
)

Definition at line 56 of file firearmactionloadbullet.c.

◆ GetInputType()

override GetInputType ( )

Definition at line 85 of file firearmactionloadbullet.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 96 of file firearmactionloadbullet.c.

◆ SetupAction()

override bool SetupAction ( PlayerBase  player,
ActionTarget  target,
ItemBase  item,
out ActionData  action_data,
Param  extra_data = NULL 
)

Definition at line 112 of file firearmactionloadbullet.c.

◆ Start()

override void FirearmActionLoadBulletQuick::Start ( ActionData  action_data)

Definition at line 36 of file firearmactionloadbullet.c.