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Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | FirearmActionLoadBullet |
Functions | |
| FirearmActionLoadBullet FirearmActionBase | FirearmActionLoadBulletQuick () |
| void | FirearmActionLoadBullet () |
| override int | GetActionCategory () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | Start (ActionData action_data) |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override bool | CanBePerformedFromInventory () |
| override bool | CanBePerformedFromQuickbar () |
| override | GetInputType () |
| override void | CreateConditionComponents () |
| override bool | HasProgress () |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| override bool FirearmActionLoadBulletQuick::ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item | ||
| ) |
Definition at line 12 of file firearmactionloadbullet.c.
| override bool FirearmActionLoadBulletQuick::CanBePerformedFromInventory | ( | ) |
Definition at line 69 of file firearmactionloadbullet.c.
| override bool FirearmActionLoadBulletQuick::CanBePerformedFromQuickbar | ( | ) |
Definition at line 74 of file firearmactionloadbullet.c.
| override void CreateConditionComponents | ( | ) |
Definition at line 90 of file firearmactionloadbullet.c.
| void FirearmActionLoadBulletQuick::FirearmActionLoadBullet | ( | ) |
Definition at line 2 of file firearmactionloadbullet.c.
| FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick | ( | ) |
| override int FirearmActionLoadBulletQuick::GetActionCategory | ( | ) |
Definition at line 7 of file firearmactionloadbullet.c.
| override Object FirearmActionLoadBulletQuick::GetDisplayInteractObject | ( | PlayerBase | player, |
| ActionTarget | target | ||
| ) |
Definition at line 56 of file firearmactionloadbullet.c.
| override GetInputType | ( | ) |
Definition at line 85 of file firearmactionloadbullet.c.
| override bool HasProgress | ( | ) |
Definition at line 96 of file firearmactionloadbullet.c.
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = NULL |
||
| ) |
Definition at line 112 of file firearmactionloadbullet.c.
| override void FirearmActionLoadBulletQuick::Start | ( | ActionData | action_data | ) |
Definition at line 36 of file firearmactionloadbullet.c.