Dayz Build 1.29.163047, Scripts Rev. 123548
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firearmactionloadbullet.c File Reference

Go to the source code of this file.

Data Structures

class  FirearmActionLoadBullet

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool CanBePerformedFromInventory ()
override bool CanBePerformedFromQuickbar ()
override void CreateConditionComponents ()
void FirearmActionLoadBullet ()
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick ()
override int GetActionCategory ()
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
override GetInputType ()
override bool HasProgress ()
override bool SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
override void Start (ActionData action_data)

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 10 of file firearmactionloadbullet.c.

References AC_SINGLE_USE.

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )

Definition at line 68 of file firearmactionloadbullet.c.

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )

Definition at line 73 of file firearmactionloadbullet.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 91 of file firearmactionloadbullet.c.

◆ FirearmActionLoadBullet()

void FirearmActionLoadBullet ( )

Definition at line 0 of file firearmactionloadbullet.c.

◆ FirearmActionLoadBulletQuick()

◆ GetActionCategory()

override int GetActionCategory ( )

Definition at line 5 of file firearmactionloadbullet.c.

◆ GetDisplayInteractObject()

override Object GetDisplayInteractObject ( PlayerBase player,
ActionTarget target )

Definition at line 55 of file firearmactionloadbullet.c.

◆ GetInputType()

override GetInputType ( )

Definition at line 86 of file firearmactionloadbullet.c.

◆ HasProgress()

override bool HasProgress ( )

Definition at line 97 of file firearmactionloadbullet.c.

◆ SetupAction()

override bool SetupAction ( PlayerBase player,
ActionTarget target,
ItemBase item,
out ActionData action_data,
Param extra_data = NULL )

Definition at line 113 of file firearmactionloadbullet.c.

References ActionData, ActionTarget, and vector::Zero.

◆ Start()

override void Start ( ActionData action_data)

Definition at line 34 of file firearmactionloadbullet.c.