Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
entity.c
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1 class Entity extends ObjectTyped
2 {
3  proto native void DisableSimulation(bool disable);
4 
6  proto native bool GetIsSimulationDisabled();
7 
9  proto native int GetSimulationTimeStamp();
10 
12  proto native float GetAnimationPhase(string animation);
13 
15  proto native void SetAnimationPhase(string animation, float phase);
16 
18  void SetAnimationPhaseNow(string animation, float phase)
19  {
20  ResetAnimationPhase(animation, phase);
21  SetAnimationPhase(animation, phase);
22  }
23 
24  proto native void ResetAnimationPhase(string animation, float phase);
25 
29  void OnAnimationPhaseStarted(string animSource, float phase);
30 
32  proto native int GetBoneIndex( string proxySelectionName );
33 
35  proto native Object GetBoneObject( int boneIndex );
36 
38  proto native void SetInvisible(bool invisible);
39 
41  void OnInvisibleSet(bool invisible);
48  proto void MoveInTime(vector targetTransform[4], float deltaT);
49 
53  void OnCreatePhysics();
54 
61  bool OnNetworkTransformUpdate(out vector pos, out vector ypr);
62 };
ObjectTyped
Definition: entity.c:1
OnCreatePhysics
override void OnCreatePhysics()
Definition: itembase.c:1178
vector
Definition: enconvert.c:105
Object
Definition: objecttyped.c:1
OnAnimationPhaseStarted
override void OnAnimationPhaseStarted(string animSource, float phase)
Definition: remotedetonator.c:181
Entity
Definition: camera.c:1