Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
decrafttruck01doublewheel.c
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1 class DeCraftTruck01DoubleWheel extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_DeCraftTruck01DoubleWheel0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 0.5;//animation length in relative time units
8  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9 
10 
11  //conditions
12  m_MinDamageIngredient[0] = -1;//-1 = disable check
13  m_MaxDamageIngredient[0] = 3;//-1 = disable check
14 
15  m_MinQuantityIngredient[0] = -1;//-1 = disable check
16  m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17 
18  m_MinDamageIngredient[1] = -1;//-1 = disable check
19  m_MaxDamageIngredient[1] = 3;//-1 = disable check
20 
21  m_MinQuantityIngredient[1] = -1;//-1 = disable check
22  m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23  //----------------------------------------------------------------------------------------------------------------------
24 
25  //INGREDIENTS
26  //ingredient 1
27  InsertIngredient(0,"Truck_01_WheelDouble");//you can insert multiple ingredients this way
28 
29  m_IngredientAddHealth[0] = -1;// 0 = do nothing
30  m_IngredientSetHealth[0] = -1; // -1 = do nothing
31  m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32  m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33  m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34 
35  //ingredient 2
36  InsertIngredient(1,"Crowbar");
37  InsertIngredient(1,"LugWrench");
38 
39  m_IngredientAddHealth[1] = -20;// 0 = do nothing
40  m_IngredientSetHealth[1] = -1; // -1 = do nothing
41  m_IngredientAddQuantity[1] = 0;// 0 = do nothing
42  m_IngredientDestroy[1] = false;// false = do nothing
43  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
44 
45  //----------------------------------------------------------------------------------------------------------------------
46 
47  //result1
48  AddResult("Truck_01_Wheel");//add results here
49  //m_ResultSpawnDistance[0] = 1.5;
50  m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
51  m_ResultSetQuantity[0] = -1;//-1 = do nothing
52  m_ResultSetHealth[0] = -1;//-1 = do nothing
53  m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
54  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
55  m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
56  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
57  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
58 
59  //result2
60  AddResult("Truck_01_Wheel");//add results here
61  //m_ResultSpawnDistance[1] = 2.5;
62  m_ResultSetFullQuantity[1] = false;//true = set full quantity, false = do nothing
63  m_ResultSetQuantity[1] = -1;//-1 = do nothing
64  m_ResultSetHealth[1] = -1;//-1 = do nothing
65  m_ResultInheritsHealth[1] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
66  m_ResultInheritsColor[1] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
67  m_ResultToInventory[1] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
68  m_ResultUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this result
69  m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
70 
71  //----------------------------------------------------------------------------------------------------------------------
72  }
73 
74  override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
75  {
76  ItemBase ingredient1 = ingredients[0];
77 
78  if ( !ingredient1.GetHierarchyParent() )
79  return true;
80  else
81  return false;
82  }
83 
84  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)//gets called upon recipe's completion
85  {
86  ItemBase ingredient1 = ingredients[0];
87 
88  ItemBase result1 = results.Get(0);
89 
90  result1.SetPosition(ingredient1.GetPosition()- "0 0.16 0");
91 
92  ItemBase result2 = results.Get(1);
93  result2.SetPosition(ingredient1.GetPosition() + "0 0.12 0.1");
94 
95  }
96 };
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