Dayz Build 1.29.163047, Scripts Rev. 123548
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debugtextworldspace.c
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1
6
8{
9 // Instantiate using the Create method
10 private void DebugTextWorldSpace();
12
13 proto external vector GetPosition();
14 proto external void SetPosition(float x, float y, float z);
16 proto external void SetTransform(vector mat[4]);
18 proto void GetTransform(out vector mat[4]);
34 static proto DebugTextWorldSpace Create(string text, DebugTextFlags flags, float x, float y, float z, float size = 20.0, int color = 0xFFFFFFFF, int bgColor = 0x00000000, int priority = 1000);
40 static proto DebugTextWorldSpace CreateInWorld(string text, DebugTextFlags flags, vector transform[4], float size = 20.0, int color = 0xFFFFFFFF, int bgColor = 0x00000000, int priority = 1000);
41}
42
void DebugText()
Instantiate using the Create method in derived classes.
proto external vector GetPosition()
proto void GetTransform(out vector mat[4])
Returns the transformation matrix of the text. Useful only for texts created with CreateInWorld().
static proto DebugTextWorldSpace Create(string text, DebugTextFlags flags, float x, float y, float z, float size=20.0, int color=0xFFFFFFFF, int bgColor=0x00000000, int priority=1000)
Creates a text instance.
proto external void SetTransform(vector mat[4])
Sets the transformation matrix of the text. Useful only for texts created with CreateInWorld().
static proto DebugTextWorldSpace CreateInWorld(string text, DebugTextFlags flags, vector transform[4], float size=20.0, int color=0xFFFFFFFF, int bgColor=0x00000000, int priority=1000)
The text is placed in world and is occluded by other objects.
proto external void SetPosition(float x, float y, float z)
DebugTextFlags
Icon x
Icon y