Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
dayzanimalinputcontroller.c
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3 {
4  NONE,
5  CALM,
23 };
24 
27 {
47 };
48 
50 {
51  proto native bool IsDead();
52  proto native bool IsAttack();
53 
54  proto native void OverrideBehaviourAction(bool state, int action);
55  proto native int GetBehaviourAction();
56 
57  //--------------------------------------------------------------
58 
60  private void DayZAnimalInputController()
61  {
62  }
63 
65  private void ~DayZAnimalInputController()
66  {
67  }
68 };
ENRAGED_TARGETLOST
@ ENRAGED_TARGETLOST
Definition: dayzanimalinputcontroller.c:20
IDLE3_INPUT
@ IDLE3_INPUT
Definition: dayzanimalinputcontroller.c:42
REACH_INPUT
@ REACH_INPUT
Definition: dayzanimalinputcontroller.c:38
HUNTING
@ HUNTING
Definition: dayzanimalinputcontroller.c:15
NONE
@ NONE
Definition: dayzanimalinputcontroller.c:4
CALM
@ CALM
Definition: dayzanimalinputcontroller.c:5
EATING_INPUT
@ EATING_INPUT
Definition: dayzanimalinputcontroller.c:34
DayZAnimalBehaviourAction
DayZAnimalBehaviourAction
defined in C++
Definition: dayzanimalinputcontroller.c:26
THREAT_WALK_AWAY
@ THREAT_WALK_AWAY
Definition: dayzanimalinputcontroller.c:43
IDLE1_INPUT
@ IDLE1_INPUT
Definition: dayzanimalinputcontroller.c:40
EATING
@ EATING
Definition: dayzanimalinputcontroller.c:16
RESTING_INPUT
@ RESTING_INPUT
Definition: dayzanimalinputcontroller.c:32
ENRAGED
@ ENRAGED
Definition: dayzanimalinputcontroller.c:19
GRAZE_ON_SPOT_INPUT
@ GRAZE_ON_SPOT_INPUT
Definition: dayzanimalinputcontroller.c:31
CALM_RESTING
@ CALM_RESTING
Definition: dayzanimalinputcontroller.c:6
DayZAnimalBehaviourSlot
DayZAnimalBehaviourSlot
defined in C++
Definition: dayzanimalinputcontroller.c:2
SIEGE
@ SIEGE
Definition: dayzanimalinputcontroller.c:17
IDLE2_INPUT
@ IDLE2_INPUT
Definition: dayzanimalinputcontroller.c:41
ALERTED
@ ALERTED
Definition: dayzanimalinputcontroller.c:12
CHARGING
@ CHARGING
Definition: dayzanimalinputcontroller.c:36
THREAT_STAY_LOOKAT
@ THREAT_STAY_LOOKAT
Definition: dayzanimalinputcontroller.c:45
DayZAnimalInputController
Definition: dayzanimalinputcontroller.c:49
SPECIFIC_THREAT
@ SPECIFIC_THREAT
Definition: dayzanimalinputcontroller.c:11
GRAZE_WALKING_INPUT
@ GRAZE_WALKING_INPUT
Definition: dayzanimalinputcontroller.c:30
DRINKING_INPUT
@ DRINKING_INPUT
Definition: dayzanimalinputcontroller.c:35
NON_SPECIFIC_THREAT
@ NON_SPECIFIC_THREAT
Definition: dayzanimalinputcontroller.c:10
THREAT_WALK_TO
@ THREAT_WALK_TO
Definition: dayzanimalinputcontroller.c:44
CALM_TRAVELLING
@ CALM_TRAVELLING
Definition: dayzanimalinputcontroller.c:8
THREAT_STAY
@ THREAT_STAY
Definition: dayzanimalinputcontroller.c:46
SAFETY_INPUT
@ SAFETY_INPUT
Definition: dayzanimalinputcontroller.c:29
INTIMIDATE
@ INTIMIDATE
Definition: dayzanimalinputcontroller.c:22
CALM_GRAZING
@ CALM_GRAZING
Definition: dayzanimalinputcontroller.c:7
DayZCreatureAIInputController
Definition: dayzcreatureaiinputcontroller.c:1
DRINKING
@ DRINKING
Definition: dayzanimalinputcontroller.c:9
FIREPLACE
@ FIREPLACE
Definition: dayzanimalinputcontroller.c:18
TRAVELING_INPUT
@ TRAVELING_INPUT
Definition: dayzanimalinputcontroller.c:33
ATTRACTED
@ ATTRACTED
Definition: dayzanimalinputcontroller.c:13
NONE_INPUT
@ NONE_INPUT
Definition: dayzanimalinputcontroller.c:28
WALKING_INPUT
@ WALKING_INPUT
Definition: dayzanimalinputcontroller.c:39
APPROACHING_INPUT
@ APPROACHING_INPUT
Definition: dayzanimalinputcontroller.c:37
PREATTRACTED
@ PREATTRACTED
Definition: dayzanimalinputcontroller.c:21
SCARED
@ SCARED
Definition: dayzanimalinputcontroller.c:14