Dayz Build 1.29.163047, Scripts Rev. 123548
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DayZCreatureAIInputController Class Reference
Inheritance diagram for DayZCreatureAIInputController:
DayZAnimalInputController DayZInfectedInputController

Private Member Functions

void DayZCreatureAIInputController ()
 never created by script
void ~DayZCreatureAIInputController ()
 never destroyed by script
proto native float GetAlertInLevel ()
proto native int GetAlertLevel ()
proto native int GetBehaviourSlot ()
proto native float GetHeading ()
proto native float GetJumpHeight ()
proto native int GetJumpType ()
proto native vector GetLookAtDirectionWS ()
proto native float GetMovementSpeed ()
proto native float GetTurnSpeed ()
proto native bool IsAlerted ()
proto native bool IsJump ()
proto native bool IsLookAtEnabled ()
proto native void OverrideAlertLevel (bool state, bool alerted, int level, float inLevel)
proto native void OverrideBehaviourSlot (bool state, int slot)
proto native void OverrideHeading (bool state, float heading)
proto native void OverrideJump (bool state, int jumpType, float jumpHeight=0)
proto native void OverrideLookAt (bool state, vector direction)
proto native void OverrideMovementSpeed (bool state, float movementSpeed)
proto native void OverrideTurnSpeed (bool state, float turnSpeed)

Detailed Description

Definition at line 1 of file dayzcreatureaiinputcontroller.c.

Constructor & Destructor Documentation

◆ DayZCreatureAIInputController()

void DayZCreatureAIInputController ( )
inlineprivate

never created by script

Definition at line 31 of file dayzcreatureaiinputcontroller.c.

◆ ~DayZCreatureAIInputController()

void ~DayZCreatureAIInputController ( )
inlineprivate

never destroyed by script

Definition at line 36 of file dayzcreatureaiinputcontroller.c.

Member Function Documentation

◆ GetAlertInLevel()

proto native float GetAlertInLevel ( )
private

◆ GetAlertLevel()

proto native int GetAlertLevel ( )
private

◆ GetBehaviourSlot()

proto native int GetBehaviourSlot ( )
private

◆ GetHeading()

proto native float GetHeading ( )
private

◆ GetJumpHeight()

proto native float GetJumpHeight ( )
private

◆ GetJumpType()

proto native int GetJumpType ( )
private

◆ GetLookAtDirectionWS()

proto native vector GetLookAtDirectionWS ( )
private

◆ GetMovementSpeed()

proto native float GetMovementSpeed ( )
private

◆ GetTurnSpeed()

proto native float GetTurnSpeed ( )
private

◆ IsAlerted()

proto native bool IsAlerted ( )
private

◆ IsJump()

proto native bool IsJump ( )
private

◆ IsLookAtEnabled()

proto native bool IsLookAtEnabled ( )
private

◆ OverrideAlertLevel()

proto native void OverrideAlertLevel ( bool state,
bool alerted,
int level,
float inLevel )
private

◆ OverrideBehaviourSlot()

proto native void OverrideBehaviourSlot ( bool state,
int slot )
private

◆ OverrideHeading()

proto native void OverrideHeading ( bool state,
float heading )
private

◆ OverrideJump()

proto native void OverrideJump ( bool state,
int jumpType,
float jumpHeight = 0 )
private

◆ OverrideLookAt()

proto native void OverrideLookAt ( bool state,
vector direction )
private

◆ OverrideMovementSpeed()

proto native void OverrideMovementSpeed ( bool state,
float movementSpeed )
private

◆ OverrideTurnSpeed()

proto native void OverrideTurnSpeed ( bool state,
float turnSpeed )
private

The documentation for this class was generated from the following file: