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ctsavestructure.c
Go to the documentation of this file.
1
class
CTSaveStructure
2
{
3
int
m_InterpType
;
4
int
m_InterpSpeed
;
5
float
m_BlurValue
;
6
7
ref
array<ref Param6<vector, vector, float, float, float, int>
>
m_Cameras
;
8
ref
array<ref Param4<int, int, float, bool>
>
m_Events
;
9
ref
array<ref Param5<vector, vector, string, ref array<string>
,
string
>>
m_Actors
;
10
11
void
CTSaveStructure
()
12
{
13
m_Cameras
=
new
array<ref Param6<vector, vector, float, float, float, int>
>;
14
m_Events
=
new
array<ref Param4<int, int, float, bool>
>;
15
m_Actors
=
new
array<ref Param5<vector, vector, string, ref array<string>
,
string
>>;
16
}
17
}
CTSaveStructure::CTSaveStructure
void CTSaveStructure()
Definition
ctsavestructure.c:11
CTSaveStructure::m_InterpType
int m_InterpType
Definition
ctsavestructure.c:3
CTSaveStructure::m_Actors
ref array< ref Param5< vector, vector, string, ref array< string >, string > > m_Actors
Definition
ctsavestructure.c:9
CTSaveStructure::m_InterpSpeed
int m_InterpSpeed
Definition
ctsavestructure.c:4
CTSaveStructure::m_BlurValue
float m_BlurValue
Definition
ctsavestructure.c:5
CTSaveStructure::m_Cameras
ref array< ref Param6< vector, vector, float, float, float, int > > m_Cameras
Definition
ctsavestructure.c:7
CTSaveStructure::m_Events
ref array< ref Param4< int, int, float, bool > > m_Events
Definition
ctsavestructure.c:8
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
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Dayz
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ctsavestructure.c
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