5         m_Name = 
"#STR_CraftBaseBallBatBarbed0";
 
    6         m_IsInstaRecipe = 
false;
 
   11         m_MinDamageIngredient[0] = -1;
 
   12         m_MaxDamageIngredient[0] = 3;
 
   13         m_MinQuantityIngredient[0] = 12;
 
   14         m_MaxQuantityIngredient[0] = -1;
 
   16         m_MinDamageIngredient[1] = -1;
 
   17         m_MaxDamageIngredient[1] = 3;
 
   18         m_MinQuantityIngredient[1] = -1;
 
   19         m_MaxQuantityIngredient[1] = -1;
 
   23         InsertIngredient(0,
"BarbedWire");
 
   25         m_IngredientAddHealth[0] = 0;
 
   26         m_IngredientSetHealth[0] = -1; 
 
   27         m_IngredientAddQuantity[0] = -1;
 
   28         m_IngredientDestroy[0] = 
true;
 
   29         m_IngredientUseSoftSkills[1] = 
false;
 
   32         InsertIngredient(1,
"BaseballBat");
 
   34         m_IngredientAddHealth[1] = 0;
 
   35         m_IngredientSetHealth[1] = -1; 
 
   36         m_IngredientAddQuantity[1] = 0;
 
   37         m_IngredientDestroy[1] = 
true;
 
   38         m_IngredientUseSoftSkills[1] = 
false;
 
   44         AddResult(
"BarbedBaseballBat");
 
   45         m_ResultSetFullQuantity[0] = 0;
 
   46         m_ResultSetQuantity[0] = -1;
 
   47         m_ResultSetHealth[0] = -1;
 
   48         m_ResultInheritsHealth[0] = 1;
 
   49         m_ResultInheritsColor[0] = -1;
 
   50         m_ResultToInventory[0] = 1; 
 
   51         m_ResultUseSoftSkills[0] = 
false;
 
   52         m_ResultReplacesIngredient[0] = 0;
 
   59         if ( gloves && !gloves.IsDamageDestroyed() )
 
   62         int rand = 
Math.RandomIntInclusive(0,9);
 
   65             rand = 
Math.RandomIntInclusive(0,1);
 
   66             if ( rand == 0 && !player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll") )
 
   68                 player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"RightForeArmRoll");
 
   70             else if ( rand == 1 && !player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"RightForeArmRoll") )
 
   72                 player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");