Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
craftbaseballbatbarbed.c
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1 class CraftBaseBallBatBarbed extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_CraftBaseBallBatBarbed0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1;//animation length in relative time units
8  m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9 
10  //conditions
11  m_MinDamageIngredient[0] = -1;
12  m_MaxDamageIngredient[0] = 3;
13  m_MinQuantityIngredient[0] = 12;
14  m_MaxQuantityIngredient[0] = -1;
15 
16  m_MinDamageIngredient[1] = -1;
17  m_MaxDamageIngredient[1] = 3;
18  m_MinQuantityIngredient[1] = -1;
19  m_MaxQuantityIngredient[1] = -1;
20 
21 
22  //ingredient 1
23  InsertIngredient(0,"BarbedWire");//you can insert multiple ingredients this way
24 
25  m_IngredientAddHealth[0] = 0;
26  m_IngredientSetHealth[0] = -1; // -1 = do nothing
27  m_IngredientAddQuantity[0] = -1;
28  m_IngredientDestroy[0] = true;
29  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30 
31  //ingredient 2
32  InsertIngredient(1,"BaseballBat");//you can insert multiple ingredients this way
33 
34  m_IngredientAddHealth[1] = 0;
35  m_IngredientSetHealth[1] = -1; // -1 = do nothing
36  m_IngredientAddQuantity[1] = 0;
37  m_IngredientDestroy[1] = true;
38  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
39 
40  // crafting multiple results
41  //AddResult("CombatKnife");//additional results, must be processed individually in Do method (as "results" parameter)
42 
43 
44  AddResult("BarbedBaseballBat");//single result
45  m_ResultSetFullQuantity[0] = 0;
46  m_ResultSetQuantity[0] = -1;
47  m_ResultSetHealth[0] = -1;
48  m_ResultInheritsHealth[0] = 1;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
49  m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
50  m_ResultToInventory[0] = 1; //(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
51  m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
52  m_ResultReplacesIngredient[0] = 0;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
53  }
54 
55 
56  override void Do( ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight )//gets called upon recipe's completion
57  {
58  ItemBase gloves = ItemBase.Cast(player.FindAttachmentBySlotName("Gloves"));
59  if ( gloves && !gloves.IsDamageDestroyed() )
60  return;
61 
62  int rand = Math.RandomIntInclusive(0,9);
63  if ( rand == 0 )
64  {
65  rand = Math.RandomIntInclusive(0,1);
66  if ( rand == 0 && !player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll") )
67  {
68  player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("RightForeArmRoll");
69  }
70  else if ( rand == 1 && !player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("RightForeArmRoll") )
71  {
72  player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection("LeftForeArmRoll");
73  }
74  }
75  }
76 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
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m_Name
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RecipeBase
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PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
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array< ItemBase >
Math
Definition: enmath.c:6