Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
craftarmbandraincoat.c
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1 class CraftArmbandRaincoat extends RecipeBase
2 {
3  override void Init()
4  {
5  m_Name = "#STR_craftarmband0";
6  m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7  m_AnimationLength = 1.8;//animation length in relative time units
8  m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9 
10  //conditions
11  m_MinDamageIngredient[0] = -1;
12  m_MaxDamageIngredient[0] = 3;
13  m_MinQuantityIngredient[0] = -1;
14  m_MaxQuantityIngredient[0] = -1;
15 
16  m_MinDamageIngredient[1] = -1;
17  m_MaxDamageIngredient[1] = 3;
18  m_MinQuantityIngredient[1] = -1;
19  m_MaxQuantityIngredient[1] = -1;
20 
21 
22  //ingredient 1
23  InsertIngredient(0,"Raincoat_ColorBase");//you can insert multiple ingredients this way
24 
25  m_IngredientAddHealth[0] = 0;
26  m_IngredientSetHealth[0] = -1; // -1 = do nothing
27  m_IngredientAddQuantity[0] = 0;
28  m_IngredientDestroy[0] = 1;
29  m_IngredientUseSoftSkills[1] = false;// set 'true' to allow modification of the values by softskills on this ingredient
30 
31  //ingredient 2
32  InsertIngredient(1,"Sickle");//you can insert multiple ingredients this way
33  InsertIngredient(1,"KukriKnife");
34  InsertIngredient(1,"FangeKnife");
35  InsertIngredient(1,"Hacksaw");
36  InsertIngredient(1,"HandSaw");
37  InsertIngredient(1,"KitchenKnife");
38  InsertIngredient(1,"SteakKnife");
39  InsertIngredient(1,"HayHook");
40  InsertIngredient(1,"StoneKnife");
41  InsertIngredient(1,"Cleaver");
42  InsertIngredient(1,"CombatKnife");
43  InsertIngredient(1,"HuntingKnife");
44  InsertIngredient(1,"Machete");
45  InsertIngredient(1,"CrudeMachete");
46  InsertIngredient(1,"OrientalMachete");
47  InsertIngredient(1,"Screwdriver");
48  InsertIngredient(1,"Crowbar");
49  InsertIngredient(1,"Pickaxe");
50  InsertIngredient(1,"WoodAxe");
51  InsertIngredient(1,"Hatchet");
52  InsertIngredient(1,"FirefighterAxe");
53  InsertIngredient(1,"Sword");
54  InsertIngredient(1,"AK_Bayonet");
55  InsertIngredient(1,"M9A1_Bayonet");
56  InsertIngredient(1,"Mosin_Bayonet");
57  InsertIngredient(1,"SKS_Bayonet");
58  InsertIngredient(1,"BoneKnife");
59 
60  m_IngredientAddHealth[1] = -5;
61  m_IngredientSetHealth[1] = -1; // -1 = do nothing
62  m_IngredientAddQuantity[1] = 0;
63  m_IngredientDestroy[1] = 0;
64  m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
65 
66  // crafting multiple results
67  //result1
68  AddResult("Armband_");
69  m_ResultSetFullQuantity[0] = false;
70  m_ResultSetQuantity[0] = -1;
71  m_ResultSetHealth[0] = -1;
72  m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
73  m_ResultInheritsColor[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
74  m_ResultToInventory[0] = -2;
75  m_ResultUseSoftSkills[0] = true;// set 'true' to allow modification of the values by softskills on this result
76  m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
77 
78  //result2
79  AddResult("Armband_");//single result
80  m_ResultSetFullQuantity[1] = false;
81  m_ResultSetQuantity[1] = -1;
82  m_ResultSetHealth[1] = -1;
83  m_ResultInheritsHealth[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
84  m_ResultInheritsColor[1] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
85  m_ResultToInventory[1] = -2;
86  m_ResultUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this result
87  m_ResultReplacesIngredient[1] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
88 
89  //result3
90  AddResult("Armband_");//single result
91  m_ResultSetFullQuantity[2] = false;
92  m_ResultSetQuantity[2] = -1;
93  m_ResultSetHealth[2] = -1;
94  m_ResultInheritsHealth[2] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
95  m_ResultInheritsColor[2] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
96  m_ResultToInventory[2] = -2;
97  m_ResultUseSoftSkills[2] = true;// set 'true' to allow modification of the values by softskills on this result
98  m_ResultReplacesIngredient[2] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
99 
100  //result4
101  AddResult("Armband_");//single result
102  m_ResultSetFullQuantity[3] = false;
103  m_ResultSetQuantity[3] = -1;
104  m_ResultSetHealth[3] = -1;
105  m_ResultInheritsHealth[3] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
106  m_ResultInheritsColor[3] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
107  m_ResultToInventory[3] = -2;
108  m_ResultUseSoftSkills[3] = true;// set 'true' to allow modification of the values by softskills on this result
109  m_ResultReplacesIngredient[3] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
110 
111  //result5
112  AddResult("Armband_");//single result
113  m_ResultSetFullQuantity[4] = false;
114  m_ResultSetQuantity[4] = -1;
115  m_ResultSetHealth[4] = -1;
116  m_ResultInheritsHealth[4] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
117  m_ResultInheritsColor[4] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
118  m_ResultToInventory[4] = -2;
119  m_ResultUseSoftSkills[4] = true;// set 'true' to allow modification of the values by softskills on this result
120  m_ResultReplacesIngredient[4] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
121  }
122 
123  override bool CanDo(ItemBase ingredients[], PlayerBase player)
124  {
125  return ingredients[0].IsEmpty();
126  }
127 
128  override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
129  {
130 
131  }
132 };
ItemBase
Definition: inventoryitem.c:730
Do
override protected void Do(PlayerBase player)
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m_Name
string m_Name
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RecipeBase
Definition: recipebase.c:4
PlayerBase
Definition: playerbaseclient.c:1
Init
class InventoryGridController extends ScriptedWidgetEventHandler Init
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CanDo
override protected bool CanDo(PlayerBase player, TStringVectorMap surfaceTypes)
Definition: spookyareamisc.c:8
array< ItemBase >