5         m_Name = 
"#STR_craftarmband0";
 
    6         m_IsInstaRecipe = 
false;
 
    7         m_AnimationLength = 1.8;
 
   11         m_MinDamageIngredient[0] = -1;
 
   12         m_MaxDamageIngredient[0] = 3;
 
   13         m_MinQuantityIngredient[0] = -1;
 
   14         m_MaxQuantityIngredient[0] = -1;
 
   16         m_MinDamageIngredient[1] = -1;
 
   17         m_MaxDamageIngredient[1] = 3;
 
   18         m_MinQuantityIngredient[1] = -1;
 
   19         m_MaxQuantityIngredient[1] = -1;
 
   23         InsertIngredient(0,
"Raincoat_ColorBase");
 
   25         m_IngredientAddHealth[0] = 0;
 
   26         m_IngredientSetHealth[0] = -1; 
 
   27         m_IngredientAddQuantity[0] = 0;
 
   28         m_IngredientDestroy[0] = 1;
 
   29         m_IngredientUseSoftSkills[1] = 
false;
 
   32         InsertIngredient(1,
"Sickle");
 
   33         InsertIngredient(1,
"KukriKnife");
 
   34         InsertIngredient(1,
"FangeKnife");
 
   35         InsertIngredient(1,
"Hacksaw");
 
   36         InsertIngredient(1,
"HandSaw");
 
   37         InsertIngredient(1,
"KitchenKnife");
 
   38         InsertIngredient(1,
"SteakKnife");
 
   39         InsertIngredient(1,
"HayHook");
 
   40         InsertIngredient(1,
"StoneKnife");
 
   41         InsertIngredient(1,
"Cleaver");
 
   42         InsertIngredient(1,
"CombatKnife");
 
   43         InsertIngredient(1,
"HuntingKnife");
 
   44         InsertIngredient(1,
"Machete");
 
   45         InsertIngredient(1,
"CrudeMachete");
 
   46         InsertIngredient(1,
"OrientalMachete");
 
   47         InsertIngredient(1,
"Screwdriver");
 
   48         InsertIngredient(1,
"Crowbar");
 
   49         InsertIngredient(1,
"Pickaxe");
 
   50         InsertIngredient(1,
"WoodAxe");
 
   51         InsertIngredient(1,
"Hatchet");
 
   52         InsertIngredient(1,
"FirefighterAxe");
 
   53         InsertIngredient(1,
"Sword");
 
   54         InsertIngredient(1,
"AK_Bayonet");
 
   55         InsertIngredient(1,
"M9A1_Bayonet");
 
   56         InsertIngredient(1,
"Mosin_Bayonet");
 
   57         InsertIngredient(1,
"SKS_Bayonet");
 
   58         InsertIngredient(1,
"BoneKnife");
 
   60         m_IngredientAddHealth[1] = -5;
 
   61         m_IngredientSetHealth[1] = -1; 
 
   62         m_IngredientAddQuantity[1] = 0;
 
   63         m_IngredientDestroy[1] = 0;
 
   64         m_IngredientUseSoftSkills[1] = 
true;
 
   68         AddResult(
"Armband_");
 
   69         m_ResultSetFullQuantity[0] = 
false;
 
   70         m_ResultSetQuantity[0] = -1;
 
   71         m_ResultSetHealth[0] = -1;
 
   72         m_ResultInheritsHealth[0] = 0;
 
   73         m_ResultInheritsColor[0] = 0;
 
   74         m_ResultToInventory[0] = -2;
 
   75         m_ResultUseSoftSkills[0] = 
true;
 
   76         m_ResultReplacesIngredient[0] = -1;
 
   79         AddResult(
"Armband_");
 
   80         m_ResultSetFullQuantity[1] = 
false;
 
   81         m_ResultSetQuantity[1] = -1;
 
   82         m_ResultSetHealth[1] = -1;
 
   83         m_ResultInheritsHealth[1] = 0;
 
   84         m_ResultInheritsColor[1] = 0;
 
   85         m_ResultToInventory[1] = -2;
 
   86         m_ResultUseSoftSkills[1] = 
true;
 
   87         m_ResultReplacesIngredient[1] = -1;
 
   90         AddResult(
"Armband_");
 
   91         m_ResultSetFullQuantity[2] = 
false;
 
   92         m_ResultSetQuantity[2] = -1;
 
   93         m_ResultSetHealth[2] = -1;
 
   94         m_ResultInheritsHealth[2] = 0;
 
   95         m_ResultInheritsColor[2] = 0;
 
   96         m_ResultToInventory[2] = -2;
 
   97         m_ResultUseSoftSkills[2] = 
true;
 
   98         m_ResultReplacesIngredient[2] = -1;
 
  101         AddResult(
"Armband_");
 
  102         m_ResultSetFullQuantity[3] = 
false;
 
  103         m_ResultSetQuantity[3] = -1;
 
  104         m_ResultSetHealth[3] = -1;
 
  105         m_ResultInheritsHealth[3] = 0;
 
  106         m_ResultInheritsColor[3] = 0;
 
  107         m_ResultToInventory[3] = -2;
 
  108         m_ResultUseSoftSkills[3] = 
true;
 
  109         m_ResultReplacesIngredient[3] = -1;
 
  112         AddResult(
"Armband_");
 
  113         m_ResultSetFullQuantity[4] = 
false;
 
  114         m_ResultSetQuantity[4] = -1;
 
  115         m_ResultSetHealth[4] = -1;
 
  116         m_ResultInheritsHealth[4] = 0;
 
  117         m_ResultInheritsColor[4] = 0;
 
  118         m_ResultToInventory[4] = -2;
 
  119         m_ResultUseSoftSkills[4] = 
true;
 
  120         m_ResultReplacesIngredient[4] = -1;
 
  125         return ingredients[0].IsEmpty();