5 m_Name =
"#STR_craftarmband0";
6 m_IsInstaRecipe =
false;
7 m_AnimationLength = 1.8;
11 m_MinDamageIngredient[0] = -1;
12 m_MaxDamageIngredient[0] = 3;
13 m_MinQuantityIngredient[0] = -1;
14 m_MaxQuantityIngredient[0] = -1;
16 m_MinDamageIngredient[1] = -1;
17 m_MaxDamageIngredient[1] = 3;
18 m_MinQuantityIngredient[1] = -1;
19 m_MaxQuantityIngredient[1] = -1;
23 InsertIngredient(0,
"Raincoat_ColorBase");
25 m_IngredientAddHealth[0] = 0;
26 m_IngredientSetHealth[0] = -1;
27 m_IngredientAddQuantity[0] = 0;
28 m_IngredientDestroy[0] = 1;
29 m_IngredientUseSoftSkills[1] =
false;
32 InsertIngredient(1,
"Sickle");
33 InsertIngredient(1,
"KukriKnife");
34 InsertIngredient(1,
"FangeKnife");
35 InsertIngredient(1,
"Hacksaw");
36 InsertIngredient(1,
"HandSaw");
37 InsertIngredient(1,
"KitchenKnife");
38 InsertIngredient(1,
"SteakKnife");
39 InsertIngredient(1,
"HayHook");
40 InsertIngredient(1,
"StoneKnife");
41 InsertIngredient(1,
"Cleaver");
42 InsertIngredient(1,
"CombatKnife");
43 InsertIngredient(1,
"HuntingKnife");
44 InsertIngredient(1,
"Machete");
45 InsertIngredient(1,
"CrudeMachete");
46 InsertIngredient(1,
"OrientalMachete");
47 InsertIngredient(1,
"Screwdriver");
48 InsertIngredient(1,
"Crowbar");
49 InsertIngredient(1,
"Pickaxe");
50 InsertIngredient(1,
"WoodAxe");
51 InsertIngredient(1,
"Hatchet");
52 InsertIngredient(1,
"FirefighterAxe");
53 InsertIngredient(1,
"Sword");
54 InsertIngredient(1,
"AK_Bayonet");
55 InsertIngredient(1,
"M9A1_Bayonet");
56 InsertIngredient(1,
"Mosin_Bayonet");
57 InsertIngredient(1,
"SKS_Bayonet");
58 InsertIngredient(1,
"BoneKnife");
60 m_IngredientAddHealth[1] = -5;
61 m_IngredientSetHealth[1] = -1;
62 m_IngredientAddQuantity[1] = 0;
63 m_IngredientDestroy[1] = 0;
64 m_IngredientUseSoftSkills[1] =
true;
68 AddResult(
"Armband_");
69 m_ResultSetFullQuantity[0] =
false;
70 m_ResultSetQuantity[0] = -1;
71 m_ResultSetHealth[0] = -1;
72 m_ResultInheritsHealth[0] = 0;
73 m_ResultInheritsColor[0] = 0;
74 m_ResultToInventory[0] = -2;
75 m_ResultUseSoftSkills[0] =
true;
76 m_ResultReplacesIngredient[0] = -1;
79 AddResult(
"Armband_");
80 m_ResultSetFullQuantity[1] =
false;
81 m_ResultSetQuantity[1] = -1;
82 m_ResultSetHealth[1] = -1;
83 m_ResultInheritsHealth[1] = 0;
84 m_ResultInheritsColor[1] = 0;
85 m_ResultToInventory[1] = -2;
86 m_ResultUseSoftSkills[1] =
true;
87 m_ResultReplacesIngredient[1] = -1;
90 AddResult(
"Armband_");
91 m_ResultSetFullQuantity[2] =
false;
92 m_ResultSetQuantity[2] = -1;
93 m_ResultSetHealth[2] = -1;
94 m_ResultInheritsHealth[2] = 0;
95 m_ResultInheritsColor[2] = 0;
96 m_ResultToInventory[2] = -2;
97 m_ResultUseSoftSkills[2] =
true;
98 m_ResultReplacesIngredient[2] = -1;
101 AddResult(
"Armband_");
102 m_ResultSetFullQuantity[3] =
false;
103 m_ResultSetQuantity[3] = -1;
104 m_ResultSetHealth[3] = -1;
105 m_ResultInheritsHealth[3] = 0;
106 m_ResultInheritsColor[3] = 0;
107 m_ResultToInventory[3] = -2;
108 m_ResultUseSoftSkills[3] =
true;
109 m_ResultReplacesIngredient[3] = -1;
112 AddResult(
"Armband_");
113 m_ResultSetFullQuantity[4] =
false;
114 m_ResultSetQuantity[4] = -1;
115 m_ResultSetHealth[4] = -1;
116 m_ResultInheritsHealth[4] = 0;
117 m_ResultInheritsColor[4] = 0;
118 m_ResultToInventory[4] = -2;
119 m_ResultUseSoftSkills[4] =
true;
120 m_ResultReplacesIngredient[4] = -1;
125 return ingredients[0].IsEmpty();