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closescientificbriefcase.c
Go to the documentation of this file.
1
class
CloseScientificBriefcase
extends
RecipeBase
2
{
3
override
void
Init
()
4
{
5
m_Name
=
"#STR_lock_briefcase"
;
6
m_IsInstaRecipe
=
false
;
//should this recipe be performed instantly without animation
7
m_AnimationLength
= 1;
//animation length in relative time units
8
m_Specialty
= 0.03;
// value > 0 for roughness, value < 0 for precision
9
10
//----------------------------------------------------------------------------------------------------------------------
11
12
//INGREDIENTS
13
//ingredient 1
14
InsertIngredient
(0,
"ScientificBriefcase"
);
//you can insert multiple ingredients this way
15
16
m_IngredientAddHealth
[0] = 0;
// 0 = do nothing
17
m_IngredientSetHealth
[0] = -1;
// -1 = do nothing
18
m_IngredientAddQuantity
[0] = 0;
// 0 = do nothing
19
m_IngredientDestroy
[0] =
false
;
//true = destroy, false = do nothing
20
m_IngredientUseSoftSkills
[0] =
false
;
// set 'true' to allow modification of the values by softskills on this ingredient
21
m_MaxDamageIngredient
[0] = 3;
22
23
//ingredient 2
24
InsertIngredient
(1,
"ScientificBriefcaseKeys"
);
//you can insert multiple ingredients this way
25
26
m_IngredientAddHealth
[1] = -2.5;
// 0 = do nothing
27
m_IngredientSetHealth
[1] = -1;
// -1 = do nothing
28
m_IngredientAddQuantity
[1] = 0;
// 0 = do nothing
29
m_IngredientDestroy
[1] =
false
;
// false = do nothing
30
m_IngredientUseSoftSkills
[1] =
false
;
// set 'true' to allow modification of the values by softskills on this ingredient
31
m_MaxDamageIngredient
[1] = 3;
32
33
//----------------------------------------------------------------------------------------------------------------------
34
}
35
36
override
bool
CanDo
(
ItemBase
ingredients[],
PlayerBase
player)
37
{
38
ScientificBriefcase
brfcs =
ScientificBriefcase
.Cast(ingredients[0]);
39
return
brfcs.
IsOpen
();
40
}
41
42
override
void
Do
(
ItemBase
ingredients[],
PlayerBase
player,
array<ItemBase>
results,
float
specialty_weight)
43
{
44
ScientificBriefcase
brfcs =
ScientificBriefcase
.Cast(ingredients[0]);
45
brfcs.
Close
();
46
}
47
};
m_Name
string m_Name
Definition
inventoryitemtype.c:34
ItemBase
Definition
inventoryitem.c:742
PlayerBase
Definition
playerbaseclient.c:2
RecipeBase
Definition
attachholster.c:2
RecipeBase::CanDo
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Definition
closescientificbriefcase.c:36
RecipeBase::Init
override void Init()
Definition
closescientificbriefcase.c:3
RecipeBase::Do
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Definition
closescientificbriefcase.c:42
ScientificBriefcase
Definition
scientificbriefcase.c:2
ScientificBriefcase::IsOpen
override bool IsOpen()
Definition
scientificbriefcase.c:48
ScientificBriefcase::Close
override void Close()
Definition
scientificbriefcase.c:59
array
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Definition
isboxcollidinggeometryproxyclasses.c:28
m_IngredientUseSoftSkills
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:48
m_IngredientAddHealth
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:49
m_IsInstaRecipe
bool m_IsInstaRecipe
Definition
recipebase.c:40
m_IngredientSetHealth
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:51
m_Specialty
float m_Specialty
Definition
recipebase.c:39
InsertIngredient
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Definition
recipebase.c:159
m_AnimationLength
float m_AnimationLength
Definition
recipebase.c:38
m_MaxDamageIngredient
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:46
m_IngredientAddQuantity
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:50
m_IngredientDestroy
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Definition
recipebase.c:52
Games
Dayz
scripts
4_world
classes
recipes
recipes
closescientificbriefcase.c
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