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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| override bool | ActivateCondition (PlayerBase player) |
| override bool | DeactivateCondition (PlayerBase player) |
| override void | Init () |
| override void | OnActivate (PlayerBase player) |
| override void | OnReconnect (PlayerBase player) |
| override void | OnTick (PlayerBase player, float deltaT) |
Private Attributes | |
| const int | UNCONSIOUSS_COOLDOWN_MAX_TIME = 150000 |
| const int | UNCONSIOUSS_COOLDOWN_MIN_TIME = 90000 |
| const int | UNCONSIOUSS_COOLDOWN_TIME = 60 |
Definition at line 1 of file shockdamage.c.
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inlineprivate |
Definition at line 24 of file shockdamage.c.
References g_Game, Math::Lerp(), PlayerConstants::SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH, UNCONSIOUSS_COOLDOWN_MAX_TIME, and UNCONSIOUSS_COOLDOWN_MIN_TIME.
Referenced by DeactivateCondition().
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Definition at line 42 of file shockdamage.c.
References ActivateCondition().
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inlineprivate |
Definition at line 6 of file shockdamage.c.
References DEFAULT_TICK_TIME_INACTIVE, m_ID, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.
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inlineprivate |
Definition at line 14 of file shockdamage.c.
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inlineprivate |
Definition at line 19 of file shockdamage.c.
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inlineprivate |
Definition at line 48 of file shockdamage.c.
References Math::Clamp(), Math::InverseLerp(), Math::Lerp(), PlayerConstants::SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH, PlayerConstants::SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW, PlayerConstants::SHOCK_DAMAGE_HIGH, and PlayerConstants::SHOCK_DAMAGE_LOW.
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Definition at line 5 of file shockdamage.c.
Referenced by ActivateCondition().
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Definition at line 4 of file shockdamage.c.
Referenced by ActivateCondition().
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private |
Definition at line 3 of file shockdamage.c.