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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| override void | OnGetActivatedClient (PlayerBase player) |
| gets called once on a Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnInit () |
| Private Member Functions inherited from SymptomBase | |
| bool | CanActivate () |
| void | OnAnimationFinish () |
| void | OnAnimationPlayFailed () |
| void | OnAnimationStart () |
| void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedClient (PlayerBase player) |
| override void | OnGetActivatedClient (PlayerBase player) |
| void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| override void | OnGetActivatedServer (PlayerBase player) |
| gets called once on an Symptom which is being activated | |
| void | OnGetDeactivatedClient (PlayerBase player) |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedClient (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| void | OnGetDeactivatedServer (PlayerBase player) |
| only gets called once on an active Symptom that is being deactivated | |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| override void | OnGetDeactivatedServer (PlayerBase player) |
| void | OnInit () |
| this is just for the Symptom parameters set-up and is called even if the Symptom doesn't execute, don't put any gameplay code in here | |
| override void | OnInit () |
| override void | OnInit () |
| void | OnUpdateClient (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| override void | OnUpdateClient (PlayerBase player, float deltatime) |
| void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| gets called every frame | |
Additional Inherited Members | |
| Private Attributes inherited from SymptomBase | |
| const int | BLUR_DURATION_TIME_MAX = 2.5 |
| const int | BLUR_DURATION_TIME_MIN = 1.5 |
| const float | BLUR_STRENGTH_MAX = 0.25 |
| const float | BLUR_STRENGTH_MIN = 0.15 |
| const int | EFFECT_DURATION_TIME_MAX = 10 |
| const int | EFFECT_DURATION_TIME_MIN = 6 |
| float | m_EffectDuration |
| PPERequester_FeverEffects | m_Requester |
| PPERequester_HMPGhosts | m_Requester |
| const int | MAX_TIME_BETWEEN_EFFECTS = 35.0 |
| const int | MIN_TIME_BETWEEN_EFFECTS = 25.0 |
Definition at line 1 of file laughterstate.c.
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inlineprivate |
gets called once on a Symptom which is being activated
Definition at line 26 of file laughterstate.c.
References LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog(), and ToString().
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inlineprivate |
gets called once on an Symptom which is being activated
Definition at line 16 of file laughterstate.c.
References LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
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inlineprivate |
only gets called once on an active Symptom that is being deactivated
Definition at line 40 of file laughterstate.c.
References LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog(), and ToString().
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inlineprivate |
only gets called once on an active Symptom that is being deactivated
Definition at line 33 of file laughterstate.c.
References LogManager::IsSymptomLogEnable(), SymptomBase::m_Player, Debug::SymptomLog(), and ToString().
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inlineprivate |
Definition at line 4 of file laughterstate.c.
References SymptomBase::m_DestroyOnAnimFinish, SymptomBase::m_Duration, SymptomBase::m_ID, SymptomBase::m_Priority, SymptomBase::m_SymptomType, and SymptomBase::m_SyncToClient.