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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | HumanCommandMelee2 () |
| void | ~HumanCommandMelee2 () |
| proto native void | Cancel () |
| cancels command melee and goes to HumanCommandMove | |
| proto native void | ContinueCombo (bool pHeavyHit, float pComboValue, EntityAI target=null, vector hitPos=vector.Zero) |
| marks command to continue to combo | |
| proto native int | GetComboCount () |
| proto native int | GetCurrentHitType () |
| proto native bool | IsFinisher () |
| proto native bool | IsInComboRange () |
| returns true if hit is in range, where person can continue to combo | |
| proto native bool | IsOnBack () |
| is on back in prone stance? | |
| proto native bool | WasHit () |
| is true only once after hit event | |
Static Private Attributes | |
| static const int | HIT_TYPE_FINISHER = 2 |
| static const int | HIT_TYPE_FINISHER_NECK = 3 |
| static const int | HIT_TYPE_HEAVY = 1 |
| static const int | HIT_TYPE_LIGHT = 0 |
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Definition at line 538 of file human.c.
Referenced by IsInRoll().
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cancels command melee and goes to HumanCommandMove
Referenced by DayZPlayer::EEHitBy().
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marks command to continue to combo
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Referenced by DayZPlayer::AimingModel().
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returns true if hit is in range, where person can continue to combo
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is on back in prone stance?
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is true only once after hit event
Referenced by HandleHitEvent().
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Definition at line 543 of file human.c.
Referenced by DetermineFinisherAnimation().
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Definition at line 544 of file human.c.
Referenced by DetermineFinisherAnimation().