Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
Loading...
Searching...
No Matches
HumanCommandMelee2 Class Reference

Private Member Functions

void HumanCommandMelee2 ()
void ~HumanCommandMelee2 ()
proto native void Cancel ()
 cancels command melee and goes to HumanCommandMove
proto native void ContinueCombo (bool pHeavyHit, float pComboValue, EntityAI target=null, vector hitPos=vector.Zero)
 marks command to continue to combo
proto native int GetComboCount ()
proto native int GetCurrentHitType ()
proto native bool IsFinisher ()
proto native bool IsInComboRange ()
 returns true if hit is in range, where person can continue to combo
proto native bool IsOnBack ()
 is on back in prone stance?
proto native bool WasHit ()
 is true only once after hit event

Static Private Attributes

static const int HIT_TYPE_FINISHER = 2
static const int HIT_TYPE_FINISHER_NECK = 3
static const int HIT_TYPE_HEAVY = 1
static const int HIT_TYPE_LIGHT = 0

Detailed Description

Definition at line 536 of file human.c.

Constructor & Destructor Documentation

◆ HumanCommandMelee2()

void HumanCommandMelee2 ( )
inlineprivate

Definition at line 538 of file human.c.

Referenced by IsInRoll().

◆ ~HumanCommandMelee2()

void ~HumanCommandMelee2 ( )
inlineprivate

Definition at line 539 of file human.c.

Member Function Documentation

◆ Cancel()

proto native void Cancel ( )
private

cancels command melee and goes to HumanCommandMove

Referenced by DayZPlayer::EEHitBy().

◆ ContinueCombo()

proto native void ContinueCombo ( bool pHeavyHit,
float pComboValue,
EntityAI target = null,
vector hitPos = vector.Zero )
private

marks command to continue to combo

◆ GetComboCount()

proto native int GetComboCount ( )
private

◆ GetCurrentHitType()

proto native int GetCurrentHitType ( )
private

◆ IsFinisher()

proto native bool IsFinisher ( )
private

Referenced by DayZPlayer::AimingModel().

◆ IsInComboRange()

proto native bool IsInComboRange ( )
private

returns true if hit is in range, where person can continue to combo

◆ IsOnBack()

proto native bool IsOnBack ( )
private

is on back in prone stance?

◆ WasHit()

proto native bool WasHit ( )
private

is true only once after hit event

Referenced by HandleHitEvent().

Field Documentation

◆ HIT_TYPE_FINISHER

const int HIT_TYPE_FINISHER = 2
staticprivate

Definition at line 543 of file human.c.

Referenced by DetermineFinisherAnimation().

◆ HIT_TYPE_FINISHER_NECK

const int HIT_TYPE_FINISHER_NECK = 3
staticprivate

Definition at line 544 of file human.c.

Referenced by DetermineFinisherAnimation().

◆ HIT_TYPE_HEAVY

const int HIT_TYPE_HEAVY = 1
staticprivate

Definition at line 542 of file human.c.

◆ HIT_TYPE_LIGHT

const int HIT_TYPE_LIGHT = 0
staticprivate

Definition at line 541 of file human.c.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/human.c