Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionDetachMagazine_Old Class Reference
Inheritance diagram for FirearmActionDetachMagazine_Old:
FirearmActionBase

Private Member Functions

void FirearmActionDetachMagazine_Old ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override bool CanBePerformedFromQuickbar ()
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override GetInputType ()
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool HasProgress ()
override bool HasTarget ()
override bool InventoryReservation (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void Start (ActionData action_data)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Detailed Description

Definition at line 10 of file firearmactiondetachmagazine.c.

Constructor & Destructor Documentation

◆ FirearmActionDetachMagazine_Old()

void FirearmActionDetachMagazine_Old ( )
inlineprivate

Definition at line 12 of file firearmactiondetachmagazine.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 110 of file firearmactiondetachmagazine.c.

References ActionTarget.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 120 of file firearmactiondetachmagazine.c.

References ActionData.

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

Definition at line 26 of file firearmactiondetachmagazine.c.

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 62 of file firearmactiondetachmagazine.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 21 of file firearmactiondetachmagazine.c.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

Definition at line 37 of file firearmactiondetachmagazine.c.

◆ HasTarget()

override bool HasTarget ( )
inlineprivate

Definition at line 16 of file firearmactiondetachmagazine.c.

◆ InventoryReservation()

override bool InventoryReservation ( ActionData action_data)
inlineprivate

Definition at line 42 of file firearmactiondetachmagazine.c.

References ActionData.

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprivate

◆ Start()

override void Start ( ActionData action_data)
inlineprivate

Definition at line 125 of file firearmactiondetachmagazine.c.

References ActionData.

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprivate

Definition at line 68 of file firearmactiondetachmagazine.c.

References ActionData.


The documentation for this class was generated from the following file: