Dayz Build 1.29.163047, Scripts Rev. 123548
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FirearmActionDetachMagazine Class Reference
Inheritance diagram for FirearmActionDetachMagazine:

Private Member Functions

void FirearmActionDetachMagazine ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override bool CanBePerformedFromQuickbar ()
override ActionData CreateActionData ()
override void CreateConditionComponents ()
override GetInputType ()
override void HandleReciveData (ActionReciveData action_recive_data, ActionData action_data)
override bool InventoryReservation (ActionData action_data)
override void OnEndServer (ActionData action_data)
override void OnStageStart (SequentialActionData action_data)
override void OnStartServer (ActionData action_data)
override void OnUpdate (ActionData action_data)
override bool ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data)
override void WriteToContext (ParamsWriteContext ctx, ActionData action_data)

Detailed Description

Definition at line 147 of file firearmactiondetachmagazine.c.

Constructor & Destructor Documentation

◆ FirearmActionDetachMagazine()

void FirearmActionDetachMagazine ( )
inlineprivate

Definition at line 149 of file firearmactiondetachmagazine.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 266 of file firearmactiondetachmagazine.c.

References ActionTarget.

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 276 of file firearmactiondetachmagazine.c.

References ActionData.

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

Definition at line 261 of file firearmactiondetachmagazine.c.

◆ CreateActionData()

override ActionData CreateActionData ( )
inlineprivate

Definition at line 153 of file firearmactiondetachmagazine.c.

References ActionData.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

Definition at line 255 of file firearmactiondetachmagazine.c.

◆ GetInputType()

override GetInputType ( )
inlineprivate

Definition at line 250 of file firearmactiondetachmagazine.c.

◆ HandleReciveData()

override void HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

◆ InventoryReservation()

override bool InventoryReservation ( ActionData action_data)
inlineprivate

Definition at line 160 of file firearmactiondetachmagazine.c.

References ActionData.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)
inlineprivate

Definition at line 364 of file firearmactiondetachmagazine.c.

References ActionData, and g_Game.

◆ OnStageStart()

override void OnStageStart ( SequentialActionData action_data)
inlineprivate

Definition at line 281 of file firearmactiondetachmagazine.c.

References End(), g_Game, and SequentialActionData::m_Stage.

◆ OnStartServer()

override void OnStartServer ( ActionData action_data)
inlineprivate

Definition at line 356 of file firearmactiondetachmagazine.c.

References ActionData, and g_Game.

◆ OnUpdate()

override void OnUpdate ( ActionData action_data)
inlineprivate

◆ ReadFromContext()

override bool ReadFromContext ( ParamsReadContext ctx,
out ActionReciveData action_recive_data )
inlineprivate

◆ WriteToContext()

override void WriteToContext ( ParamsWriteContext ctx,
ActionData action_data )
inlineprivate

Definition at line 202 of file firearmactiondetachmagazine.c.

References ActionData.


The documentation for this class was generated from the following file: