Dayz Build 1.29.163047, Scripts Rev. 123548
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Backlit Class Reference

Backlit effect class. More...

Private Member Functions

void HintClear ()
void HintShow (UAInput action)
void KeybindingClear ()
void KeybindingShow (int keyHash)
void LoadingAnim ()
void MainMenu_OnHide ()
void MainMenu_OnShow ()
void OnEnterCar ()
void OnInit (DayZGame game)
void OnLeaveCar ()
void OnSwimmingStart ()
void OnSwimmingStop ()
void RefreshVehicleLayout (int iGear, bool bCEL)
void SetBlood (float fBlood)
void SetHealth (float fHealth)
void UpdatePlayer (bool bForce)
void VisualiseBlood (int iLevel)
void VisualiseHealth (int iLevel)

Private Attributes

bool m_BacklitActive
int m_BloodBefore = -1
int m_BloodNew = 0
bool m_CELBefore = false
int m_GearBefore = 0
int m_HealthBefore = -1
int m_HealthNew = 0

Detailed Description

Backlit effect class.

Definition at line 104 of file backlit.c.

Member Function Documentation

◆ HintClear()

void HintClear ( )
inlineprivate

Definition at line 214 of file backlit.c.

References UAInputAPI::Backlit_Remove(), EUABLAYER_HINTKEY, GetUApi(), and m_BacklitActive.

◆ HintShow()

void HintShow ( UAInput action)
inlineprivate

Definition at line 224 of file backlit.c.

References UAInput::Backlit_Override(), EUABLAYER_HINTKEY, and m_BacklitActive.

◆ KeybindingClear()

void KeybindingClear ( )
inlineprivate

Definition at line 233 of file backlit.c.

References UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, GetUApi(), and m_BacklitActive.

◆ KeybindingShow()

void KeybindingShow ( int keyHash)
inlineprivate

◆ LoadingAnim()

◆ MainMenu_OnHide()

void MainMenu_OnHide ( )
inlineprivate

◆ MainMenu_OnShow()

void MainMenu_OnShow ( )
inlineprivate

◆ OnEnterCar()

void OnEnterCar ( )
inlineprivate

◆ OnInit()

void OnInit ( DayZGame game)
inlineprivate

Definition at line 110 of file backlit.c.

References m_BacklitActive, and Print().

◆ OnLeaveCar()

void OnLeaveCar ( )
inlineprivate

◆ OnSwimmingStart()

void OnSwimmingStart ( )
inlineprivate

◆ OnSwimmingStop()

void OnSwimmingStop ( )
inlineprivate

◆ RefreshVehicleLayout()

void RefreshVehicleLayout ( int iGear,
bool bCEL )
inlineprivate

◆ SetBlood()

void SetBlood ( float fBlood)
inlineprivate

Definition at line 339 of file backlit.c.

References m_BloodNew.

◆ SetHealth()

void SetHealth ( float fHealth)
inlineprivate

Definition at line 333 of file backlit.c.

References m_HealthNew.

◆ UpdatePlayer()

◆ VisualiseBlood()

void VisualiseBlood ( int iLevel)
inlineprivate

Definition at line 289 of file backlit.c.

References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_HUMAN, and GetUApi().

Referenced by UpdatePlayer().

◆ VisualiseHealth()

void VisualiseHealth ( int iLevel)
inlineprivate

Definition at line 251 of file backlit.c.

References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_HUMAN, and GetUApi().

Referenced by UpdatePlayer().

Field Documentation

◆ m_BacklitActive

◆ m_BloodBefore

int m_BloodBefore = -1
private

Definition at line 328 of file backlit.c.

Referenced by UpdatePlayer().

◆ m_BloodNew

int m_BloodNew = 0
private

Definition at line 331 of file backlit.c.

Referenced by SetBlood(), and UpdatePlayer().

◆ m_CELBefore

bool m_CELBefore = false
private

Definition at line 392 of file backlit.c.

Referenced by RefreshVehicleLayout().

◆ m_GearBefore

int m_GearBefore = 0
private

Definition at line 391 of file backlit.c.

Referenced by RefreshVehicleLayout().

◆ m_HealthBefore

int m_HealthBefore = -1
private

Definition at line 327 of file backlit.c.

Referenced by UpdatePlayer().

◆ m_HealthNew

int m_HealthNew = 0
private

Definition at line 330 of file backlit.c.

Referenced by SetHealth(), and UpdatePlayer().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/3_game/effects/backlit/backlit.c