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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | HintClear () |
| void | HintShow (UAInput action) |
| void | KeybindingClear () |
| void | KeybindingShow (int keyHash) |
| void | LoadingAnim () |
| void | MainMenu_OnHide () |
| void | MainMenu_OnShow () |
| void | OnEnterCar () |
| void | OnInit (DayZGame game) |
| void | OnLeaveCar () |
| void | OnSwimmingStart () |
| void | OnSwimmingStop () |
| void | RefreshVehicleLayout (int iGear, bool bCEL) |
| void | SetBlood (float fBlood) |
| void | SetHealth (float fHealth) |
| void | UpdatePlayer (bool bForce) |
| void | VisualiseBlood (int iLevel) |
| void | VisualiseHealth (int iLevel) |
Private Attributes | |
| bool | m_BacklitActive |
| int | m_BloodBefore = -1 |
| int | m_BloodNew = 0 |
| bool | m_CELBefore = false |
| int | m_GearBefore = 0 |
| int | m_HealthBefore = -1 |
| int | m_HealthNew = 0 |
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inlineprivate |
Definition at line 214 of file backlit.c.
References UAInputAPI::Backlit_Remove(), EUABLAYER_HINTKEY, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 224 of file backlit.c.
References UAInput::Backlit_Override(), EUABLAYER_HINTKEY, and m_BacklitActive.
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inlineprivate |
Definition at line 233 of file backlit.c.
References UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 242 of file backlit.c.
References UAInputAPI::Backlit_KeyByHash(), EUABACKLIT_FADEOUT_SLOW, EUABLAYER_VISKEY, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 121 of file backlit.c.
References UAInputAPI::Backlit_Animation(), UAInputAPI::Backlit_ForceUpdate(), UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_LOADING, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 148 of file backlit.c.
References UAInputAPI::Backlit_Background(), UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 136 of file backlit.c.
References UAInputAPI::Backlit_Animation(), UAInputAPI::Backlit_ForceUpdate(), UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 158 of file backlit.c.
References UAInputAPI::Backlit_Background(), UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 110 of file backlit.c.
References m_BacklitActive, and Print().
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inlineprivate |
Definition at line 169 of file backlit.c.
References UAInputAPI::Backlit_Background(), UAInputAPI::Backlit_Remove(), EUABLAYER_ALL, g_Game, GetUApi(), m_BacklitActive, and UpdatePlayer().
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inlineprivate |
Definition at line 186 of file backlit.c.
References UAInputAPI::Backlit_Animation(), UAInputAPI::Backlit_EmptyQueue(), GetUApi(), and m_BacklitActive.
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inlineprivate |
Definition at line 199 of file backlit.c.
References UAInputAPI::Backlit_Background(), g_Game, GetUApi(), m_BacklitActive, and UpdatePlayer().
Definition at line 394 of file backlit.c.
References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_NONE, EUABACKLIT_ON, EUABLAYER_CAR, GetUApi(), m_BacklitActive, m_CELBefore, and m_GearBefore.
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inlineprivate |
Definition at line 339 of file backlit.c.
References m_BloodNew.
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inlineprivate |
Definition at line 333 of file backlit.c.
References m_HealthNew.
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inlineprivate |
Definition at line 345 of file backlit.c.
References UAInputAPI::Backlit_Background(), UAInputAPI::Backlit_KeyByName(), UAInputAPI::Backlit_Remove(), EUABACKLIT_ON, EUABLAYER_ALL, EUABLAYER_CUSTOM, GetUApi(), m_BacklitActive, m_BloodBefore, m_BloodNew, m_HealthBefore, m_HealthNew, VisualiseBlood(), and VisualiseHealth().
Referenced by OnLeaveCar(), and OnSwimmingStop().
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inlineprivate |
Definition at line 289 of file backlit.c.
References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_HUMAN, and GetUApi().
Referenced by UpdatePlayer().
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inlineprivate |
Definition at line 251 of file backlit.c.
References UAInputAPI::Backlit_KeyByName(), EUABACKLIT_ON, EUABLAYER_HUMAN, and GetUApi().
Referenced by UpdatePlayer().
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private |
Definition at line 108 of file backlit.c.
Referenced by HintClear(), HintShow(), KeybindingClear(), KeybindingShow(), LoadingAnim(), MainMenu_OnHide(), MainMenu_OnShow(), OnEnterCar(), OnInit(), OnLeaveCar(), OnSwimmingStart(), OnSwimmingStop(), RefreshVehicleLayout(), and UpdatePlayer().
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Definition at line 328 of file backlit.c.
Referenced by UpdatePlayer().
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Definition at line 331 of file backlit.c.
Referenced by SetBlood(), and UpdatePlayer().
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Definition at line 392 of file backlit.c.
Referenced by RefreshVehicleLayout().
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Definition at line 391 of file backlit.c.
Referenced by RefreshVehicleLayout().
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Definition at line 327 of file backlit.c.
Referenced by UpdatePlayer().
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Definition at line 330 of file backlit.c.
Referenced by SetHealth(), and UpdatePlayer().