Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionUnlockDoors Class Reference
Inheritance diagram for ActionUnlockDoors:
ActionContinuousBase ActionUnlockShippingContainer

Protected Member Functions

void ActionUnlockDoors ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override bool IsLockTargetOnUse ()
override void OnFinishProgressServer (ActionData action_data)
void UnlockDoor (ActionTarget target)

Protected Attributes

const float APPLIED_DMG = 6

Additional Inherited Members

Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 9 of file actionunlockdoors.c.

Constructor & Destructor Documentation

◆ ActionUnlockDoors()

Member Function Documentation

◆ ActionCondition()

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprotected

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )
inlineprotected

Definition at line 67 of file actionunlockdoors.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprotected

Definition at line 58 of file actionunlockdoors.c.

References ActionData, APPLIED_DMG, and UnlockDoor().

◆ UnlockDoor()

void UnlockDoor ( ActionTarget target)
inlineprotected

Field Documentation

◆ APPLIED_DMG

const float APPLIED_DMG = 6
protected

The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/actionunlockdoors.c