Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionTakeItem Class Reference
Inheritance diagram for ActionTakeItem:
ActionInteractBase ActionTakeArrow

Private Member Functions

void ActionTakeItem ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool ActionConditionContinue (ActionData action_data)
override bool CanBeUsedOnBack ()
override void CreateConditionComponents ()
override bool HasProneException ()
override bool InventoryReservation (ActionData action_data)
override void OnExecute (ActionData action_data)

Private Attributes

string m_ItemName = ""

Detailed Description

Definition at line 6 of file actiontakeitem.c.

Constructor & Destructor Documentation

◆ ActionTakeItem()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

◆ ActionConditionContinue()

override bool ActionConditionContinue ( ActionData action_data)
inlineprivate

Definition at line 28 of file actiontakeitem.c.

References ActionData.

◆ CanBeUsedOnBack()

override bool CanBeUsedOnBack ( )
inlineprivate

Definition at line 55 of file actiontakeitem.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ HasProneException()

override bool HasProneException ( )
inlineprivate

Definition at line 23 of file actiontakeitem.c.

◆ InventoryReservation()

override bool InventoryReservation ( ActionData action_data)
inlineprivate

Definition at line 96 of file actiontakeitem.c.

References ActionData, and GameInventory::c_InventoryReservationTimeoutMS.

◆ OnExecute()

override void OnExecute ( ActionData action_data)
inlineprivate

Field Documentation

◆ m_ItemName

string m_ItemName = ""
private

Definition at line 8 of file actiontakeitem.c.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/interact/actiontakeitem.c