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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | ActionTakeArrowToHands () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | CanBeUsedOnBack () |
| override bool | CanContinue (ActionData action_data) |
| override void | CreateAndSetupActionCallback (ActionData action_data) |
| override void | CreateConditionComponents () |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override | GetInputType () |
| override bool | HasProgress () |
| override bool | HasProneException () |
| override bool | InventoryReservation (ActionData action_data) |
| override void | OnExecute (ActionData action_data) |
Definition at line 1 of file actiontakearrowtohands.c.
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Definition at line 3 of file actiontakearrowtohands.c.
References AnimatedActionBase::m_CommandUID, AnimatedActionBase::m_CommandUIDProne, and ActionBase::m_Text.
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Definition at line 31 of file actiontakearrowtohands.c.
References ActionTarget, and ArrowManagerBase::GetFirstArrow().
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Definition at line 164 of file actiontakearrowtohands.c.
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Definition at line 66 of file actiontakearrowtohands.c.
References ActionData.
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Definition at line 134 of file actiontakearrowtohands.c.
References ActionData, Class::CastTo(), AnimatedActionBase::GetCallbackClassTypename(), ActionBaseCB::InitActionComponent(), AnimatedActionBase::m_CommandUID, AnimatedActionBase::m_CommandUIDProne, and ActionBaseCB::SetActionData().
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Definition at line 10 of file actiontakearrowtohands.c.
References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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Definition at line 51 of file actiontakearrowtohands.c.
References ActionTarget, and ArrowManagerBase::GetFirstArrow().
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Definition at line 21 of file actiontakearrowtohands.c.
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Definition at line 26 of file actiontakearrowtohands.c.
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Definition at line 16 of file actiontakearrowtohands.c.
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Definition at line 71 of file actiontakearrowtohands.c.
References ActionData, GameInventory::c_InventoryReservationTimeoutMS, ArrowManagerBase::GetFirstArrow(), and InventoryLocation::SetHands().
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Definition at line 109 of file actiontakearrowtohands.c.
References ActionData, ActionBase::ClearActionJuncture(), ActionBase::ClearInventoryReservationEx(), g_Game, and InventoryLocation::GetItem().