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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | ActionTakeArrow () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | CanBeUsedOnBack () |
| override void | CreateConditionComponents () |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override bool | InventoryReservation (ActionData action_data) |
| override void | OnExecute (ActionData action_data) |
Definition at line 1 of file actiontakearrow.c.
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inlineprivate |
Definition at line 3 of file actiontakearrow.c.
References AnimatedActionBase::m_CommandUID, and ActionBase::m_Text.
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inlineprivate |
Definition at line 15 of file actiontakearrow.c.
References ActionTarget, and ArrowManagerBase::GetFirstArrow().
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inlineprivate |
Definition at line 50 of file actiontakearrow.c.
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Definition at line 9 of file actiontakearrow.c.
References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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Definition at line 35 of file actiontakearrow.c.
References ActionTarget, and ArrowManagerBase::GetFirstArrow().
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Definition at line 55 of file actiontakearrow.c.
References ActionData, GameInventory::c_InventoryReservationTimeoutMS, and ArrowManagerBase::GetFirstArrow().
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Definition at line 93 of file actiontakearrow.c.
References ActionData, ActionBase::ClearActionJuncture(), ActionBase::ClearInventoryReservationEx(), g_Game, InventoryLocation::GetItem(), and InventoryLocation::GetSlot().