Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionTakeArrow Class Reference
Inheritance diagram for ActionTakeArrow:
ActionTakeItem

Private Member Functions

void ActionTakeArrow ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override bool CanBeUsedOnBack ()
override void CreateConditionComponents ()
override Object GetDisplayInteractObject (PlayerBase player, ActionTarget target)
override bool InventoryReservation (ActionData action_data)
override void OnExecute (ActionData action_data)

Detailed Description

Definition at line 1 of file actiontakearrow.c.

Constructor & Destructor Documentation

◆ ActionTakeArrow()

void ActionTakeArrow ( )
inlineprivate

Definition at line 3 of file actiontakearrow.c.

References AnimatedActionBase::m_CommandUID, and ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 15 of file actiontakearrow.c.

References ActionTarget, and ArrowManagerBase::GetFirstArrow().

◆ CanBeUsedOnBack()

override bool CanBeUsedOnBack ( )
inlineprivate

Definition at line 50 of file actiontakearrow.c.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetDisplayInteractObject()

override Object GetDisplayInteractObject ( PlayerBase player,
ActionTarget target )
inlineprivate

Definition at line 35 of file actiontakearrow.c.

References ActionTarget, and ArrowManagerBase::GetFirstArrow().

◆ InventoryReservation()

override bool InventoryReservation ( ActionData action_data)
inlineprivate

◆ OnExecute()


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/interact/actiontakearrow.c