Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionPlugIn Class Reference
Inheritance diagram for ActionPlugIn:
ActionSingleUseBase

Private Member Functions

void ActionPlugIn ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
ItemBase GetAttachedDevice (ItemBase parent)
override void OnExecuteClient (ActionData action_data)
override void OnExecuteServer (ActionData action_data)
void Process (ActionData action_data)

Detailed Description

Definition at line 1 of file actionplugin.c.

Constructor & Destructor Documentation

◆ ActionPlugIn()

void ActionPlugIn ( )
inlineprivate

Definition at line 3 of file actionplugin.c.

References AnimatedActionBase::m_CommandUID, and ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 15 of file actionplugin.c.

References ActionTarget, and GetAttachedDevice().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ GetAttachedDevice()

ItemBase GetAttachedDevice ( ItemBase parent)
inlineprivate

Definition at line 87 of file actionplugin.c.

Referenced by ActionCondition(), and OnExecuteServer().

◆ OnExecuteClient()

override void OnExecuteClient ( ActionData action_data)
inlineprivate

Definition at line 79 of file actionplugin.c.

References ActionData, and Process().

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)
inlineprivate

Definition at line 41 of file actionplugin.c.

References ActionData, g_Game, GetAttachedDevice(), and Process().

◆ Process()

void Process ( ActionData action_data)
inlineprivate

Definition at line 72 of file actionplugin.c.

References ActionData.


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/singleuse/actionplugin.c