Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionFillObject Class Reference
Inheritance diagram for ActionFillObject:
ActionContinuousBase

Protected Member Functions

void ActionFillObject ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
override void OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressClient (ActionData action_data)
override void OnFinishProgressServer (ActionData action_data)

Protected Attributes

const int EMPTY = 0
const int FILLED = 1
int m_ActionState

Additional Inherited Members

Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 9 of file actionfillobject.c.

Constructor & Destructor Documentation

◆ ActionFillObject()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected

Definition at line 46 of file actionfillobject.c.

References ActionTarget, Class::CastTo(), EMPTY, FILLED, and m_ActionState.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprotected

◆ OnActionInfoUpdate()

override void OnActionInfoUpdate ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprotected

Definition at line 32 of file actionfillobject.c.

References ActionTarget, and ActionBase::m_Text.

◆ OnFinishProgressClient()

override void OnFinishProgressClient ( ActionData action_data)
inlineprotected

Definition at line 92 of file actionfillobject.c.

References ActionData, and Class::CastTo().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprotected

Definition at line 72 of file actionfillobject.c.

References ActionData, and Class::CastTo().

Field Documentation

◆ EMPTY

const int EMPTY = 0
protected

Definition at line 13 of file actionfillobject.c.

Referenced by ActionCondition().

◆ FILLED

const int FILLED = 1
protected

Definition at line 14 of file actionfillobject.c.

Referenced by ActionCondition().

◆ m_ActionState

int m_ActionState
protected

Definition at line 11 of file actionfillobject.c.

Referenced by ActionCondition().


The documentation for this class was generated from the following file:
  • F:/Games/Dayz/scripts/4_world/classes/useractionscomponent/actions/continuous/actionfillobject.c