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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| void | ActionDetachFromTarget () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override ActionData | CreateActionData () |
| override void | CreateConditionComponents () |
| int | FindSlotIdToDetach (PlayerBase player, ActionTarget target, ItemBase item) |
| override Object | GetDisplayInteractObject (PlayerBase player, ActionTarget target) |
| override | GetInputType () |
| override void | OnExecute (ActionData action_data) |
| void | Process (ActionData action_data) |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
Definition at line 1 of file actiondetachfromtarget.c.
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Definition at line 10 of file actiondetachfromtarget.c.
References ActionBase::m_Text.
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Definition at line 78 of file actiondetachfromtarget.c.
References ActionTarget, FindSlotIdToDetach(), g_Game, and InventorySlots::INVALID.
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Definition at line 20 of file actiondetachfromtarget.c.
References ActionData.
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Definition at line 4 of file actiondetachfromtarget.c.
References ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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Definition at line 26 of file actiondetachfromtarget.c.
References ActionTarget, InventorySlots::GetSlotIdFromString(), and InventorySlots::INVALID.
Referenced by ActionCondition(), GetDisplayInteractObject(), and SetupAction().
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Definition at line 85 of file actiondetachfromtarget.c.
References ActionTarget, FindSlotIdToDetach(), and InventorySlots::INVALID.
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Definition at line 15 of file actiondetachfromtarget.c.
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Definition at line 97 of file actiondetachfromtarget.c.
References ActionData, ActionBase::ClearActionJuncture(), g_Game, and Process().
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Definition at line 108 of file actiondetachfromtarget.c.
References ActionData, ActionBase::ClearInventoryReservationEx(), and DetachActionData::m_AttSlot.
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Definition at line 53 of file actiondetachfromtarget.c.
References ActionData, ActionTarget, FindSlotIdToDetach(), g_Game, InventorySlots::INVALID, and DetachActionData::m_AttSlot.