Dayz Build 1.29.163047, Scripts Rev. 123548
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ActionCoverHeadTarget Class Reference
Inheritance diagram for ActionCoverHeadTarget:
ActionContinuousBase

Private Member Functions

void ActionCoverHeadTarget ()
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents ()
bool IsWearingHeadgear (PlayerBase player)
override void OnFinishProgressServer (ActionData action_data)
Private Member Functions inherited from ActionContinuousBase
void OnEndAnimationLoopClient (ActionData action_data)
void OnEndAnimationLoopServer (ActionData action_data)
void OnFinishProgressClient (ActionData action_data)
void OnFinishProgressServer (ActionData action_data)
void OnStartAnimationLoopClient (ActionData action_data)
void OnStartAnimationLoopServer (ActionData action_data)

Detailed Description

Definition at line 9 of file actioncoverheadtarget.c.

Constructor & Destructor Documentation

◆ ActionCoverHeadTarget()

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 28 of file actioncoverheadtarget.c.

References ActionTarget, Class::CastTo(), and IsWearingHeadgear().

◆ CreateConditionComponents()

override void CreateConditionComponents ( )
inlineprivate

◆ IsWearingHeadgear()

bool IsWearingHeadgear ( PlayerBase player)
inlineprivate

Definition at line 51 of file actioncoverheadtarget.c.

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)
inlineprivate

The documentation for this class was generated from the following file: