8 float m_SegregatedBrightness = 20;
9 float m_SegregatedRadius = 66;
10 float m_SegregatedAngle = 90;
13 float m_AggregatedBrightness = 30;
14 float m_AggregatedRadius = 100;
15 float m_AggregatedAngle = 100;
20 SetVisibleDuringDaylight(
true);
22 SetFlareVisible(
true);
30 SetRadiusTo(m_AggregatedRadius);
31 SetSpotLightAngle(m_AggregatedAngle);
32 SetBrightnessTo(m_AggregatedBrightness);
33 SetAmbientColor(m_AggregatedColorRGB[0], m_AggregatedColorRGB[1], m_AggregatedColorRGB[2]);
34 SetDiffuseColor(m_AggregatedColorRGB[0], m_AggregatedColorRGB[1], m_AggregatedColorRGB[2]);
35 SetFlareVisible(
false);
40 SetRadiusTo(m_SegregatedRadius);
41 SetSpotLightAngle(m_SegregatedAngle);
42 SetBrightnessTo(m_SegregatedBrightness);
43 SetAmbientColor(m_SegregatedColorRGB[0], m_SegregatedColorRGB[1], m_SegregatedColorRGB[2]);
44 SetDiffuseColor(m_SegregatedColorRGB[0], m_SegregatedColorRGB[1], m_SegregatedColorRGB[2]);
45 SetFlareVisible(
true);