5 m_DefaultTimeToComplete = time_to_complete_action;
11 if ( !action_data.m_Player )
17 if ( m_TimeElpased < m_TimeToComplete )
19 m_TimeElpased += action_data.m_Player.GetDeltaT();
20 m_TotalTimeElpased += action_data.m_Player.GetDeltaT();
26 m_SpentUnits.param1 = m_TimeElpased;
27 SetACData(m_SpentUnits);
28 m_TimeElpased = m_TimeToComplete - m_TimeElpased;
29 OnCompletePogress(action_data);
32 if (fad && fad.m_FishingResult != -1)