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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionTuneFrequencyCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionTuneFrequencyCB ActionContinuousBaseCB | ActionTuneFrequency () |
| override void | CreateActionComponent () |
| override void | CreateConditionComponents () |
| override bool | HasProneException () |
| override bool | HasTarget () |
| override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
| const float | REPEAT_AFTER_SEC = 1.0 |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 39 of file actiontunefrequency.c.
References ActionTarget.
| ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency | ( | ) |
Definition at line 1 of file actiontunefrequency.c.
Referenced by ActionConstructor::RegisterActions(), and ItemTransmitter::SetActions().
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private |
Definition at line 16 of file actiontunefrequency.c.
References m_CommandUID, and m_CommandUIDProne.
| override void CreateConditionComponents | ( | ) |
Definition at line 23 of file actiontunefrequency.c.
| override bool HasProneException | ( | ) |
Definition at line 29 of file actiontunefrequency.c.
| override bool HasTarget | ( | ) |
Definition at line 34 of file actiontunefrequency.c.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 56 of file actiontunefrequency.c.
References ActionData.
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private |
Definition at line 14 of file actiontunefrequency.c.