Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
class | ActionTuneFrequencyCB |
Functions | |
ActionTuneFrequencyCB ActionContinuousBaseCB | ActionTuneFrequency () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
const private float | REPEAT_AFTER_SEC = 1.0 |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
Definition at line 39 of file actiontunefrequency.c.
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency | ( | ) |
Definition at line 13 of file actiontunefrequency.c.
override void ActionTuneFrequency::CreateActionComponent | ( | ) |
Definition at line 4 of file actiontunefrequency.c.
override void CreateConditionComponents | ( | ) |
Definition at line 23 of file actiontunefrequency.c.
override bool HasProneException | ( | ) |
Definition at line 29 of file actiontunefrequency.c.
override bool HasTarget | ( | ) |
Definition at line 34 of file actiontunefrequency.c.
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 56 of file actiontunefrequency.c.
const private float REPEAT_AFTER_SEC = 1.0 |
Definition at line 2 of file actiontunefrequency.c.