Dayz Build 1.29.163047, Scripts Rev. 123548
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actiontunefrequency.c File Reference

Go to the source code of this file.

Data Structures

class  ActionTuneFrequencyCB

Functions

override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency ()
override void CreateActionComponent ()
override void CreateConditionComponents ()
override bool HasProneException ()
override bool HasTarget ()
override void OnFinishProgressServer (ActionData action_data)

Variables

const float REPEAT_AFTER_SEC = 1.0

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 39 of file actiontunefrequency.c.

References ActionTarget.

◆ ActionTuneFrequency()

◆ CreateActionComponent()

override void CreateActionComponent ( )
private

Definition at line 16 of file actiontunefrequency.c.

References m_CommandUID, and m_CommandUIDProne.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 23 of file actiontunefrequency.c.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 29 of file actiontunefrequency.c.

◆ HasTarget()

override bool HasTarget ( )

Definition at line 34 of file actiontunefrequency.c.

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 56 of file actiontunefrequency.c.

References ActionData.

Variable Documentation

◆ REPEAT_AFTER_SEC

const float REPEAT_AFTER_SEC = 1.0
private

Definition at line 14 of file actiontunefrequency.c.