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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | ActionResetKitchenTimerClockCB |
Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| ActionResetKitchenTimerClockCB ActionSingleUseBaseCB | ActionResetKitchenTimer () |
| override void | CreateActionComponent () |
| override bool | HasProneException () |
| override void | OnExecuteServer (ActionData action_data) |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 24 of file actionresetkitchentimer.c.
References ActionTarget, and ClockBase().
| ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer | ( | ) |
Definition at line 1 of file actionresetkitchentimer.c.
Referenced by ActionConstructor::RegisterActions(), and KitchenTimer::SetActions().
| override void CreateActionComponent | ( | ) |
Definition at line 12 of file actionresetkitchentimer.c.
References m_CommandUID, and m_CommandUIDProne.
| override bool HasProneException | ( | ) |
Definition at line 19 of file actionresetkitchentimer.c.
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 30 of file actionresetkitchentimer.c.
References ActionData, and ClockBase().